Dorkmaster
First Post
I'm running a small group in 4e. We started with H1 and the Quick Start rules and then decided to finish that adventure once the core set came out. Most of my players decided to use the same characters or slightly mod'ed versions of the PCs in H1. After they had tweaked and we were running in full 4e glory, the guy playing the Halfling Rogue was intrigued by the Halfling Slinger in one of the encounters. The Slinger has a standard action recharge ability called Stone Rain (p. 152 in MM). My player said "I'll do whatever it takes to be able to do that. I'll find another slinger and ask him to train me..."
Fluff aside, I'm not inclined to unbalance by giving PCs recharge powers since they counter dailies nicely. However, I'm also not inclined to tell him no. I like to let my PCs try anything, and it would be unfair to say another level 1 halfling could do something he cannot ever learn. I don't want to make this too complex in game terms, but I'm having a problem finding a good solution. I don't want to make it a skill challenge thing where he has to make an Acrobatics or Thievery check to load the sling ammo and then fire because he'll be adding another roll to every round.
I thought about creating a new Rapid Shot feat. Something like: "With any proficient, light thrown or load free ranged weapon, make an extra attack, Dex vs. AC against any target in range with a minus to attack equal to the number of projectiles. Damage 1[W] + Dex bonus." Not bad, but it is only two shots vs the Stone Rain's three. I then think about adding more complexities such as "you make take this feat multiple times to add more projectiles up to 5 total", thinking that no one will want to burn four feats for basic ranged damage as a balance. I'm concerned that Rapid Shot isn't in the feat list for a reason, or it will end up in PHB2 or a splat later.
I also thought about creating a new exploit by considering some existing multi-attack exploits like Split the Tree or Spikes of the Manticore. The best I could come up with is something like:
Make it Rain Rogue Attack 3
Blah blah fluff blah flavor ooooh pretty
Encounter*Martial, Weapon
Standard Ranged
Requirement: You must be using a light thrown weapon or a sling (bows crossbows don't make sense to me here)
Target: Any creature in weapon range.
Attack: Dex vs AC, -2 to each of three shots. Increase number to four at 11th level and 5 at 21st level.
Hit: 1[W] + Dex modifier damage each shot.
Cannot be used as a Sneak Attack.
It's not perfect, but it seems mostly fair with the other Rogue 3 Encounter exploits. I might strike the increase of projectiles at higher levels because it doesn't seem to fit. At most, it would be 3[W] to one creature, per encounter, with a to-hit penalty and no other effects. I like this option more because I think at higher levels he'll forget it and I can shovel it away, but I'm just not confident enough yet to make sure it is fair based on the Slinger's skill but not unbalancing.
Thanks for taking the time to read all of that and thanks for any comments.
Fluff aside, I'm not inclined to unbalance by giving PCs recharge powers since they counter dailies nicely. However, I'm also not inclined to tell him no. I like to let my PCs try anything, and it would be unfair to say another level 1 halfling could do something he cannot ever learn. I don't want to make this too complex in game terms, but I'm having a problem finding a good solution. I don't want to make it a skill challenge thing where he has to make an Acrobatics or Thievery check to load the sling ammo and then fire because he'll be adding another roll to every round.
I thought about creating a new Rapid Shot feat. Something like: "With any proficient, light thrown or load free ranged weapon, make an extra attack, Dex vs. AC against any target in range with a minus to attack equal to the number of projectiles. Damage 1[W] + Dex bonus." Not bad, but it is only two shots vs the Stone Rain's three. I then think about adding more complexities such as "you make take this feat multiple times to add more projectiles up to 5 total", thinking that no one will want to burn four feats for basic ranged damage as a balance. I'm concerned that Rapid Shot isn't in the feat list for a reason, or it will end up in PHB2 or a splat later.
I also thought about creating a new exploit by considering some existing multi-attack exploits like Split the Tree or Spikes of the Manticore. The best I could come up with is something like:
Make it Rain Rogue Attack 3
Blah blah fluff blah flavor ooooh pretty
Encounter*Martial, Weapon
Standard Ranged
Requirement: You must be using a light thrown weapon or a sling (bows crossbows don't make sense to me here)
Target: Any creature in weapon range.
Attack: Dex vs AC, -2 to each of three shots. Increase number to four at 11th level and 5 at 21st level.
Hit: 1[W] + Dex modifier damage each shot.
Cannot be used as a Sneak Attack.
It's not perfect, but it seems mostly fair with the other Rogue 3 Encounter exploits. I might strike the increase of projectiles at higher levels because it doesn't seem to fit. At most, it would be 3[W] to one creature, per encounter, with a to-hit penalty and no other effects. I like this option more because I think at higher levels he'll forget it and I can shovel it away, but I'm just not confident enough yet to make sure it is fair based on the Slinger's skill but not unbalancing.
Thanks for taking the time to read all of that and thanks for any comments.