Stonefist Academy - 3.5 D&D - OOC - Recruiting Closed

OK, another house rule. Toughness feat. I hate it. With Improved Toughness, it makes this one useless. Trouble is that there is the whole pre-req of Base Fort +2. I would like to offer Improved Toughness without the pre-req. Available to anyone at first level.

Improved Toughness:
Grants +1 HP per level. No pre-requisites.

Comments?
 

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Toughness is a pretty crappy feat. Improved Toughness isn't a whole lot better... Removing the prerequisite makes it a little more appealing to those who would benefit most. And that's about the extent of the power boost, IMO. Seems reasonable.

And sorry about taking so long to get my PC up. And I'm afraid it's going to take a little longer. I'm still debating just which class to go with at the start...
 

No worries DW. I know things can build up at times, and this game isn't set to start until the end of the month. Besides, gaming with you like I have, I know there won't be many edits on the sheet.

I am looking to level the group in the beginning on a semi increased pace. This is because first level characters are tough to keep in the mindset of 'heroic'. So, I am thinking that for the first 2 or 3 jobs, you will gain a level up once each of them are completed if the XP handed out has not already leveled you.

For reference, I will be using some pre-written adventures in the beginning. If you have played any of these, please let me know so that I can either remove them from the list, or attempt to run them anyway and hope there is no metagaming.

These will be modified to 3.5 Rules
Vakhund - Into the Unknown
Dzeebagd - Under Dark and Misty Ground
Felsentheim - Dogs of War
 

Time for Graybeards Edits!!
Changes in RED, notes as well...
[sblock=Miranda Simon]
[sblock=Game Info]
Race: Human
Class: Sorcerer
Level: 1
Alignment: Neutral Good
Languages: Common, Draconic
Deity:Pelor[/sblock]
[sblock=Abilities]
STR: 9 (-1)
DEX: 13 (+1)
CON: 13 (+1)
INT: 10 (0)
WIS: 9 (-1)
CHA: 16 (3)[/sblock]
[sblock=Combat]
HP: 8 = [1d4 + 1 + 3 (Toughness Feat] Read House Rule on Improved Toughness
AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX),
AC Touch: 11 = 10 + 1 (DEX)
AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield)
INIT: +1 = +1 (DEX)
BAB: +0 = +0 (list class)
Grapple: -1
Fort: +1 = +0 (base) + 1 (stat)
Reflex: +1 = +0 (base) + 1 (stat)
Will: +1 = +2 (base) -1 (stat)
Speed: 30
[/sblock]
[sblock=Weapon Stats]

Dagger (melee): -1 = +0 (BAB) -1 (STR) = 1d4-1 (P/S), CRIT 19-20x2
Light Crossbow (Ranged): +1 = 0 (BAB) +1 (DEX) = 1d8 (P) CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+1 skill point/level
... [/sblock]
[sblock=Class Features]
Familiar: Hawk
Spells known:
Level 0: Read Magic, Detect Magic, Prestidigitation, Acid Splash
Level 1: Magic Missile, Ray of Enfeeblement
Spells per day: level 0: 5, Level 1: 4 (5 level zero spells per day)
...[/sblock]
[sblock=Feats & Traits]
Draconic Heritage: Silver
Toughness
...[/sblock]
[sblock=Skills]
Skill Ranks: 12
Max Ranks: 4/2 (Class/CrossClass)
ACP:
Skills:
Bluff +4 (1 rank, +? STAT) Please add stat modifier and feat bonuses to help me out
Concentration +2 (1 rank, +? STAT)
Knowledge Arcana +2 (2 ranks, +? STAT)
Listen +2 (2 CC ranks, +? STAT)
Speak Language 1 (2 CC ranks, +? STAT)
Spellcraft +2 (2 ranks, +? STAT)
Spot +2 (2 CC ranks, +? STAT)
[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight
 Dagger                         2 gp    1lb
Lt Crossbow                  35 gp   4 lb
20 bolts                         2 gp    2 lb
Backpack                       2 gp    2 lb
Candles (2)                    2 cp
Mug                              2 cp    1 lb
Belt Pouch                     1 gp    .5 lb
Waterskin                      1 gp    4 lb
Torch                            1 cp   1 lb
Spell pouch                    5 gp    2 lb
Acid Flask                     10 gp    1 lb
Cure Lt Wounds (potion)  50 gp   1 lb
flint/Steel                      1 gp
Rations  (2 days)             1 gp    2 lb
Sewing Needle                5 sp
Bedroll                           1 sp     5 lb
Treasure: gp, sp, cp Gems:9 gp, 3 sp, 5 cp
Total weight carried: 24.5 lb
Maximum weight possible: light 30/medium 60/heavy 90[/sblock]
[sblock=Details]
Size: Medium
Gender: Female
Age: 16
Height: 5'4"
Weight: 118 lb
Hair Color: Blonde
Eye Color: Bright Green
Skin Color: Pale/Fair
Apperance: Neat and well groomed whenever possible.
Deamenaor:Friendly but reserved. She will chat with people socially but does not tell people much about herself.[/sblock]
[sblock=Background]...
Miranda grew up in a small town named Riverbend, located along a well traveled merchant route. Her father, Frank, owns an Inn named The Silver Dragon Inn. Miranda and her brothers and sisters worked there while growing up. Her two older brothers left in their early teens to be apprentices. Her oldest brother, Harmon, is nearly ready to open his own tailor shop. Her other brother, Stefan, works as a caravan guard. She has three younger sisters, Sandra, Amanda, and Hope ages 10, 13, and 14. Her mother Faith works as the chief cook at the family Inn.

Miranda left home when she turned 14. Things had been strange for her for the entire previous year. She had strange dreams regarding dragons and inexplicable minor magical items would seemingly appear from nowhere. One day, just before her 14th birthday, she was taken very ill. In her delusional state, she caused damage to her room with minor magic spells. Her parents were naturally very concerned and hired a local cleric to attend to their sick daughter. The cleric, a former adventurer who had long settled down in this small town, recognized the signs of a natural spell caster. She healed the sick girl and took the parents aside to explain to them what was happening. They asked the cleric for advice. What should they do? The cleric told them that she knew someone who could help their daughter control her abilities. This person was an old friend from her adventuring days and lived only a few days journey away. Miranda’s parents were grateful to the cleric for her help. They agreed to allow their oldest daughter to travel with the cleric.

After a few days, when Miranda was feeling better and had recovered her strength, she made the journey to the town of Greenhaven. It was there she would meet her new mentor Lia Siannodel. Miranda would spend the next 2 years working with and for the elven woman. Miranda worked during the day with her mentor, learning about spell craft, arcane, and how to control her emerging abilities. During the evenings, she worked a few hours at one of the local Inns to make a few silvers and coppers. By the time her day was done, she was exhausted and fell asleep almost instantly upon lying on her bed.

After 2 years, her mentor told her she could not teach her anything more. Miranda would have to go out into the world and learn on her own. Only by using her abilities could she learn more spells and better control. She told Miranda that by traveling, she would learn much about the world and that it would enrich her life in ways she could not possibly imagine.

Reluctantly Miranda left her mentor and friend. She continues to send letters to Lia and her family when she has the chance. She had been gone about 2 months from her mentor when she found herself at Stonefist Academy. It promised academic as well as actual field experience learning. Miranda felt that this would be a good opportunity for her to gain more confidence and knowledge.

[/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
 
Last edited:

Updated Miranda's sheet with the requested changes. I'm looking forward to playing. I am unfamiliar with the adventures you listed so no worries about metagaming.
 

seems like this is shaping up to be a well rounded party :) Im very curios as to what DW will be playing. With what we have already he could go any number of routes.

Ill get around to updating my equipments with cost sometime soon. FoF let me know if there is anything else for me.
 

jackslate45 - Here are the final edits. some are simply typos. Also, i finished your equipment check. You get one outfit free of cost AND weight, so I updated the weight on the Travelers outfit to zero. Brought your weight to 70lbs, which is a light load for you. No speed encumbrance, so you can leave it listed as 30' if you want. Only the lines with an edit are listed here for editing your character sheet. Thanks!!

[sblock=Lune Xanfire]
Languages: Common, Celestial, Dragonic Draconic
HP: 10 = [1dd8 + 2] + 0 (favored class bonus)
INIT: +5 = +1 (DEX) + 4 (FEAT)
[sblock=Feats & Traits]
Light, Medium, and Heavy Armor(Cleric)
Light, Heavy Shield(Cleric)
Simple Weapon Proficiency(Cleric)
[/sblock]
[sblock=Domain Abilities]War: Free Martial Weapon Proficiency andand Weapon Focus with Longsword(included)[/sblock]
[sblock=Equipment]
-Bedroll, 0.1 gp, 5 lb
-Flint and Steel, 1 gp, 0 lb
-Holy Symbol (Wooden)x2, 2 gp, 0 lb
-Ink (1 Oz. Vial), 8 gp, 0 lb
Outfit (Traveler's), 0 gp, 0 lb (One Outfit Free Cost/Weight)

Total weight carried:70 lbs
Light Load: 76 lbs
Medium Load: 153 lbs
Heavy Load: 230 lbs

Maximum weight possible: [/sblock][/sblock]
 

Sphyh - Here are the last edits needed on your character sheet. Only the lines that need an edit are listed. Main note - skills. You have 30 points spent. Balance is cross class, so it costs twice as many skill points to gain the 1 rank. If you meant to have 1 rank in Balance, then it would all add up. Also, remove the skills in RED, as they are not needed. Only list the ones with ranks in them. Easier format for skills list is done for you on balance and Climb. Please finish out the rest of the skills you have ranks in with the same format. Gold spent is updated and weight carried is lowered as your Travelers outfits is free and has no weight.

[sblock=Silvas Tharen]
[sblock=Game Info]
Deity: None[/sblock]
[sblock=Combat]
HP: 10 = [1d8 + 2] + 0 (favored class bonus)
BAB: +1 = +1 (base)[/sblock]
[sblock=Skills]
Max Skill Ranks: 4/2 (Class/Cross Class)
Skill Points: 28 (6+1INT x4 = 28)

Appraise Int 1 = +1
Balance* +4 (+4Dex, +2Ranks, -2ACP)
Bluff Cha 0 = +0
Climb* +2 (+2Str, +2Ranks, -2ACP)
Concentration Con 2 = +2
Craft_1 Int 1 = +1
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +4 -2
Forgery Int 1 = +1
Gather Infor Cha 0 = +0
Heal Wis 3 = +1 +2
Hide Dex* 4 = +4 +2 -2
Intimidate Cha 0 = +0
Jump Str* 2 = +2 +2 -2
Know. (nature) Int 3 = +1 +2
Listen Wis 5 = +1 +2 +2 [elf]
Move Silently Dex* 4 = +4 +2 -2
Ride Dex 4 = +4
Search Int 6 = +1 +3 +2 [elf]
Sense Motive Wis 2 = +1 +1
Spot Wis 6 = +1 +3 +2 [elf]
Survival Wis 5 = +1 +4
Swim Str** -2 = +2 -4
Use Rope Dex 4 = +4
[/code][/sblock]
[sblock=Equipment]
Code:
Weight        Equipment
[COLOR=Red]0 lb[/COLOR]    Traveler's Outfit
.5 lb   [COLOR=Red]belt [/COLOR]pouch
_____
[COLOR=Red]56.5 lb[/COLOR]
Treasure:
gp: 98
sp: 15
cp: 7
Total weight carried: 56.5lb
[/sblock][/sblock]
 

Ararion Nailo, Elf Rogue is up in the RG.

I decided to go with Elf rather than Halfling for the more-suitable abilities. Secret Doors with a good Search check can be rather helpful, after all. :)

And my attack bonus was going to be garbage for a while either way, thanks to Weapon Finesse requiring a +1 BAB to take the feat. :p
 

Ararions Edits in RED. I only listed the line items needing to be edited.
Added modifiers to Abilities - easy for me to check things
[sblock=Ararion Nailo]
[sblock=Abilities]
STR: 10 (+0)
DEX: 20 (+5) (18+2 racial)
CON: 12 (+1) (14-2 racial)
INT: 13 (+1)
WIS:9 (-1)
CHA: 12 (+1)
[/sblock]
[sblock=Racial Traits]
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She He retains the ability to distinguish color and detail under these conditions.[/sblock][/sblock]

Not bad at all! Nice background as well. Looks like the group is almost ready to head out. Just a fee more edits on the sheets for the ones I listed above, and that should be it. Wish we had one more person, but it looks like there is nobody else interested.
 

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