Stonefist Academy - 3.5 D&D - OOC - Recruiting Closed

I will get a few more maps done on my side as well as a few more items to check off my list of DM duties. I wish we had one more, but I think we are good for now. If someone else wants to join AFTER this group is going, then I have PLENTY of spots to have them join up with you.

I will be putting together a list of various abilities for the special gift for each of your characters. Here is what the tentative things would be. Keep in mind, these may change depending on your character advancement. I like the powers to grow as a part of your experience in the world. I am only listing the powers up to 9th level, as we can reanalyze them when the characters get that high and see how they will evolve even further. Some still have work to do on them, but I think we should be good to start. I can amend the powers before they are handed out at each level. For a brief view, here is where the first 9 levels look like so far...

Miranda's Tattoo - The Winged Dragon
First Level - +1 insight bonus to Bluff and Disguise (Increases by +1 every odd level until +5 max at 9th level)
Second Level (Swift) - Gain Endure Elements but only versus cold weather
Fourth Level (Sp) - 1/day, can use Identify on up to three items instead of one
Sixth Level - Resistance Cold 2 (Increases to Resistance 4 at 8th level)
Seventh Level - Gain Special Feat - Will PM you on this detail
Ninth Level - Any Enchantment or Illusion Spell you cast is at +1 Caster Level (may exceed character level)

Olek's Tattoo - The Burning Forge

First Level - +1 insight bonus to Perform and Knowledge Religion (Increases by +1 every odd level until +5 max at 9th level)
Second Level (Swift) - 1/day can call upon Moradin's Favor to grant a single weapon to become magical for 1 battle (+1 to hit/dmg, magical, cannot leave your hand)
Fourth Level (Sp) - 1/day, can cast Bear's Endurance on yourself only as spell of 1/2 character level
Sixth Level - Resistance Fire 2 (Increases to Resistance 4 at 8th level)
Seventh Level (Immediate)l - 1/day, can use remaining Faith Points to negate all damage for 1 attack
Ninth Level - +1 insight bonus to melee attacks with Warhammer or Greataxe

Silvas Tattoo - The Tree of Knowledge
First Level - +1 insight bonus to Survival and Knowledge Nature (Increases by +1 every odd level until +5 max at 9th level)
Second Level (Swift) - 1/day, can swap places with WILLING creature within 30' with no save
Fourth Level (Sp) - 1/day can use Longstrider as spell of 1/2 character level
Sixth Level - Resistance Sonic 2 (Increases to Resistance 4 at 8th level)
Seventh Level (Standard) - 1/day can shoot up to four arrows at different targets within 30 feet with same attack roll (Normal ranged attack with -4 penalty)
Ninth Level - +1 insight bonus to all ranged attacks with a bow

Ararion Tattoo - The Watchful Eye
First Level - +1 insight bonus to Search and Spot (Increases by +1 every odd level until +5 max at 9th level)
Second Level (Swift) - 1/day can use Detect Secret Doors as a spell of 1/2 character level
Fourth Level (Sp) - 1/day, can cast Knock as spell of 1/2 Character level
Sixth Level - Resistance Acid 2 (Increases to Resistance 4 at 8th level)
Seventh Level - TO BE DETERMINED
Ninth Level - +1 insight bonus to all sneak attacks

Lune Tattoo - The Storm Cloud
First Level - +1 insight bonus to Concentration and Knowledge Religion (Increases by +1 every odd level until +5 max at 9th level)
Second Level (Swift) - 1/day can call for Heironeous's Favor for +2 Deflection Bonus to AC for 1 battle
Fourth Level (Sp) - 1/day, can cast ??? as a spell of character level on yourself only
Sixth Level - Resistance Electricity 2 (Increases to Resistance 4 at 8th level)
Seventh Level - TO BE DETERMINED - Check House Rule below on Turn Undead
Ninth Level - TO BE DETERMINED - Check House Rule below on Turn Undead


House Rule:
Turn Undead
As a standard action, a cleric with the Turn Undead ability can cause 1d6damage/cleric level to all undead within 30'. Good clerics cause damage to undead while evil clerics can heal this amount to undead. Undead with Turn Resistance can subtract that number from the damage they take. Against incorporeal creatures, you do not have a miss chance as the Turning hits them automatically.
 

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Edits done on mine. For some reason, listing the ability modifiers just slipped my mind... And the Low-Light Vision was from me just copy-pasting from the SRD.

Concerning the 9th-level ability of Ararion's tattoo, is that Insight Bonus for the attack roll for a Sneak Attack? The wording is a little unclear...
 

I like the idea of items that get more abilities/powerful as the character gains more experience. I've used similar ideas in games I have run.
 

+1 Insight Bonus to attack roll for all sneak attacks. Most of these are simply assuming characters sticking to their class. If there is multi-classing, then some of the powers may change.

Either way, I figure this would be a way to even out treasure, give each character some flavor, and to allow a little extra on character growth. Pathfinder allows feats at a higher rate, which I like. This allows somewhat of a similar concept, as some of the abilities are almost like a feat.

Note, any power that is a spell like ability (Sp) can be cast without the need for a material component or divine focus if the spell description requires either.
 

Level-up tatts look good to me, thanks FtF. Happy to get going whenever everyone else is ready. :)

Olek's character sheet will be up to speed in about 5 minutes with his background (forgot to put it in the RG...).
 


kk ill try and get that updated this evening. its been a moving weekend for me :/

edit: got it done sooner than I thought. I think I am good to go. also loving my tat :)
 
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A further thought bubble on the tattoos... +1 to attack rolls at level 9 for Silvas, Olek and Ararion is not as useful as it might sound. Bear with me while I run through some maths (for Olek, because I know the stats...).

At level 9 his attack bonus (before any magical modifiers, power attack etc) is likely to be +15 (+9 BAB, +4 Str and +2 Greater Wpn Focus). Bumping that to +16 is handy, but if he is struggling to hit with a +15, then +16 is also going to struggle to hit.

I think it would be more useful to have something along the lines of +2 damage, or +1d6 vs a particular enemy type (to be determined) if it is going to be an attack buff.
 

Not totally untrue, but there is one thing to note. These work ANYTIME. So, in those cases where you may find yourself without your weapons, and using whatever is around. +9 BAB, +4 Str = +13 to hit. Add the +1 would mean +14 to hit. Lower than what you would like normally, BUT still effective.

This is not designed to overpower a character at 9th, but to give them something to fall back on when all else fails. The ones for Olek and Silvas were designed for you since it appears you will specialize in one form of combat. Ranged/Melee. This might all be mute if the characters decide to go a different route, as the powers would be modified accordingly.
 

If there is still recruiting afoot, I'd like to reinstate my interest in making a character.

Could I request a quick race/class summary of the current PCs to see if anything jostles my creativity? :)
 

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