stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]

stonegod said:
Thematically, I'm a little harder pressed to see a dragonmark exhibit one to have psionic powers, though that isn't a deal breaker.

It was actually picked more for theme than mechanics- since Pyrokineticist is not a Manifester/PP Psionic class, it serves to improve her fire-creation without delving deeply into the Psionic side of things. From a character point of view, it might even be explained as an enhancement to her Dragonmark abilities (Tessa would have minimal knowledge of the psionic mechanics- she just knows that the fire comes very easily to her call). Her affinity is already reflected in her use of Fire as one of her domains, and the fire theme of her dragonmark powers (Produce flame, Scorching ray, and eventually Flame strike).

I'm actually building both versions in series, and they have very little difference (Both are Cleric 5/other class 1, and in both cases she wouldn't go higher than level 4 in the second class)
 

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In case folks haven't noticed, Malvoisin posted that he's taking off again. Thus he won't be playing Sir Urik over here either.

We'll need to drop down to #3 on our recruitment list it looks like.
 

I know about Mal. With GL still gone, that means Ashlyn is our only tank. Our other recruits were all non-tankish as well. It is my understanding the party preferred 2 primary combatants over just one. I assume this is still the case?
 

At this point I just want more people "at the table," rather than making noises like they want to play and then not posting. If we got a whole new group even, that met up with everyone, maybe by the time that group lost people we'd be at a reasonable party size.
 

I hear you, and the idea is interesting, but it would be difficult for me to run two full on games at once at this time.

drothgery and Stormwind, please check in. My inclination is to reopen recruiting for 1 fighting type to folks with a provable record and go from there, but I want to hear from everyone first.
 

Yeah, I'd almost say "let's bring in five new people" in one go... fully expecting three of them to drop out after like 2 weeks.

At the very least, drop a line to some of the previous people who submitted characters and just tell them "we have Sir Urik available to play... anyone want it?" Cause I get the sneaking suspicion (having seen the numerous posts and replies that happen over and over on these boards) that many players don't in fact want to actually play these games... they just want to create characters and have them accepted. That's the only reason I can think of that explains why a game advertises for something like "young characters from a rural town who go search the local mine - PH base classes only", and invariably someone asks if they can play a "psionic ex-con that's on the run from the king!"

Do they even BOTHER to read the write-up? Nope... they just have these character ideas in their heads that they want to create and make stats for... and then be vindicated in their ideas by having them be accepted into a game. But actually playing the characters after that hold no interest. It's a pain and it's stupid.

If players actually want to play the game because of the game itself (and not just because they want to create this "uber-cool roxxor character"), just advertise that we have Sir Urik, Ladreth, and three or four of the current NPCs available... and anyone who wants to play them in the game, can. We'll find out right away who wants to play the game because it's a really good thread and adventure thus far, because they're willing to step in and take a pre-established character.

And then if someone says okay and takes on one of the pre-established ones but then quits three days in, the character goes back to the barricade to await the next player who wants to play and take it over.
 
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stonegod said:
I know about Mal. With GL still gone, that means Ashlyn is our only tank. Our other recruits were all non-tankish as well. It is my understanding the party preferred 2 primary combatants over just one. I assume this is still the case?

Yeah, a second major melee type is probably a good idea. Daellin's only getting into melee if the situation's desperate (since he has fewer hit points than Janis had as a pure wizard), and Jarrith is a skirmisher. And somehow I don't think Janis 2.0 is going to turn out to be a wildshaping melee type ...
 

drothgery said:
And somehow I don't think Janis 2.0 is going to turn out to be a wildshaping melee type ...
Well, if she'd have some significant downtime that she could count on she'd at least be working on calling on all the furry animals of the Dandelion Forest to lay down their lives for her in the Animal Companion game.

"Wow Janis...your familiar is HUGE this time."

Bear growls.
 

James Heard said:
Well, if she'd have some significant downtime that she could count on she'd at least be working on calling on all the furry animals of the Dandelion Forest to lay down their lives for her in the Animal Companion game.
Its 24hrs to summon something. Of course, who knows what odd things live in Barovia....

If Janis is serious about getting her companion, let me know.
 

stonegod said:
Its 24hrs to summon something. Of course, who knows what odd things live in Barovia....

If Janis is serious about getting her companion, let me know.
I know, but like I said, it's really about finding the time to take downtime. Janis can't afford to miss combats either, because she's already down XP.

On the other hand, I suppose if everyone runs off to fight stuff and get killed she'd be relatively ahead of the game re: new players.
 

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