Kaf A few nit-picks on Perriwimple:
- He has 8 AP for being 6th IIRC
- You need to actually list his AC
At the end of the line, put "; Dodge" to indicate he has the Dodge feat to modify it
- DR should go on the HP line:
hp nn (6 HD);
DR 1/-
- Which reminds me, he needs hit points!
- You can remove lines you don't use (Immunities, Ranged, etc.)
- For Atk Options, these include special actions or feats that can take place as part of combat action. These should be things like Power Attack, Two-Weapon Fighting, Improved Grapple, and Weapon Focus (unarmed)
- Perriwimple has no Special Actions
- Since he has no potions, no Combat Possessions either
- You don't have to list the Weapon/Armor profs that Fighter 1 gives you, and I'd prefer them on one line
- An advancement section, like the others, would be helpful
Otherwise, seems fine to me.
Edit: And one other thing---Perriwimple works for his uncle, the domineering Bildrath. In Barovia, it is unlikely any of Perriwimple's family were "noted adventurers", but is possible Grandma Margaret filled him with tales of a fanciful Barovian past. It is much more likely Perriwimple "liberated" his equipment from secret stores of his uncle that he somehow got from the Visanti.