Stop Looking At Your Character Sheet

Player characters are wonderful things. They have an array of abilities, talents, and special powers that can deal with almost any situation. But not every situation needs the application of your favorite ability.
Player characters are wonderful things. They have an array of abilities, talents, and special powers that can deal with almost any situation. But not every situation needs the application of your favorite ability.

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Sheet courtesy of Lubien Giagulliel

Problem-solving can take many forms, and not everything is about what special abilities you have. With so many abilities, it is easy for players to fail to see the wood for the trees. So the Gamemaster should remind them sometimes that their characters can still walk, talk, and look at stuff without needing to make a dice roll or use a superpower.

The Dungeon Dining Room Dilemma​

What reminded me of this was a moment in my Dragonlance game. The player group were in a mystic dungeon being tested by the gods. They came across a dining room, the only exit for which seemed to be a plate section of floor that needed to drop down to reveal an opening on a lower level. The room itself was well decorated, with a hearth and a dining table full of food.

The way out of the room was actually very simple. Anyone eating the food would become magically heavy, and if enough of the characters ate something they could all stand on the plate and gently drop down to the exit. The effect would fade in about an hour. Did my players try that? Take a guess.

Now, to be fair, just as you learn “never split the party,” it’s a pretty good rule to “never eat or drink anything you find in a dungeon.” But there are plenty of times that isn’t true, and in module X2 Castle Amber the food gives you psychic powers! What became painful for me was that the players didn’t even consider the food to be an option and began staring at their character sheets to see what special power or ability would unlock this mystery.

Sure, the food might have been a trick, but while the player characters were happy to face monsters, dragons, and even an evil goddess, one of them taking a few experimental bites was considered way too dangerous. This was despite me reminding them that no decent dungeon would rely on one character having exactly the right spell or ability to allow them to pass. Yet still, they stared at their character sheets.

So, after what seemed like days, with them trying all manner of spells, abilities, gymnastics, and cheerleader-worthy attempts at piling people up, they finally found an answer. They used a high-level monster summoning spell to call the heaviest monster they could find, in this case a “Celestial Bison.” This poor intelligent beast was glad to be called to the prime material plane. He was ready to lend all his holy strength and power in the service of the good gods and do battle serving the greatest heroes of Ansalon…

Instead they just said, “Can you just stand over there, mate? Cheers.” Bound by the ancient pacts of service in the cause of justice and right, the bison agreed, and together with the combined weight of the PCs (and a GM at pretty much the end of his tether), it was enough to sink the platform. But the bison wasn’t happy about it (although, to be fair, it was funny).

Look Around You!​

So, what I’d like to remind players is that not every problem needs the sometimes rather blunt tool of superpowered abilities and magic. If you take a look around, and maybe experiment, the answer is usually in front of you. No Gamemaster worthy of the name sets up a room that you can’t get out of. In a sense, every dungeon is a series of escape rooms, so the clues are always there

Now, on the flip side, this means the Gamemaster does need to remember that the players are not in the room with their characters. They can’t see anything that the Gamemaster doesn’t describe. But even if you mention the dining table stocked with food, you might not have done it right.

Everything should be described with the same importance it appears to have in the room. You might not want to give things away too much by emphasizing the dining table. But if it is a huge table the length of the room, the characters will automatically notice it as important (or they should…).

As such, it is on the Gamemaster to spend some time emphasizing how large and noteworthy it is. It’s also fine to offer the odd clue for the same reason. While sometimes the players might be thick, they might also have made assumptions due to the description they had from the Gamemaster.

The Importance of Communication​

Remember that it is also incumbent on the players to ask the Gamemaster about their environment, not make assumptions when they have misheard or aren’t sure. So if the Gamemaster says there are windows in the room, ask how big or high up they are before you start talking about jumping out of them.

So, while communication is vital, and any situation needs to be clear for all parties, not everything is solved with a special ability. There is an old adage, “when you have a hammer, everything looks like a nail,” and player characters are carrying a lot of hammers. So if you are having problems, stop looking at your character sheet and wonder what you might do in such a room if you had no abilities whatsoever; that might be the answer.
 

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Andrew Peregrine

Andrew Peregrine




The way out of the room was actually very simple.
I mean, was it?

Anyone eating the food would become magically heavy, and if enough of the characters ate something they could all stand on the plate and gently drop down to the exit. The effect would fade in about an hour. Did my players try that? Take a guess.
I'm guessing "No" because, for my money, that's deeply bizarre and counter-intuitive, not "very simple". It also requires PCs to eat unattended magical food in a magical place which is one the the "Top 10 Fantasy No-Nos" (way worse than splitting the party!) - usually that sort of things ends up with PCs being cursed, poisoned, fey-ensorcelled, told they've failed a test or the like. It's like sticking your face towards some sort of pulsing egg-like object or creepy alien flower in a space horror game!

Also they solved the problem in frankly a much more logical and completely reasonable way - "thing moves based on weight, needs more weight, how do we get more weight?". You just didn't like how they did it! Unless the solution is logical and fairly straightforward, we all know PCs aren't going to use it. In my 35 years of experience, most problems/puzzles that aren't hard-key'd get solved in some wild and unexpected way. That's why you need to allow for multiple solutions, which thankfully you did by having the plate that moved be about weight, not food-magic specifically. And let's be very clear, it is not logical or reasonable to just randomly eat weird magic food in a weird magic place and expect anything good at all to happen, so imho, the players were being completely reasonable and sensible, you just had wanted (and for some odd reason expected?) them to do something counter-intuitive and dumb/dangerous (which to be, some PCs absolutely would, I guess none of them were in this party).

So, what I’d like to remind players is that not every problem needs the sometimes rather blunt tool of superpowered abilities and magic.
Yeah, but you set up a situation where magic absolutely was required (I mean, I guess maybe over the course of days they could have hauled boulders in or something too maybe)! That's on you mate!

Just not PC magic - they could have, if they were really "living on the edge"-type people, eaten the food. I can tell you that, under absolutely no circumstances whatsoever would I have had a PC of mine be the first eat that food though. Just never. I have played plenty of adventures with "unattended magical food" in them, and in almost all cases, eating it was a Very Bad Thing. The same is true, I note, in fantasy fiction and mythology, all the way down to Goldilocks. Do not eat the unattended food. It's a rule. The only food thing dumber than that is eating food the Fey or a witch are giving you!

So, while communication is vital, and any situation needs to be clear for all parties, not everything is solved with a special ability. There is an old adage, “when you have a hammer, everything looks like a nail,” and player characters are carrying a lot of hammers. So if you are having problems, stop looking at your character sheet and wonder what you might do in such a room if you had no abilities whatsoever; that might be the answer.
Whilst this is basically true, I think you picked a really bad example.

I very much doubt the players didn't consider the food at all - I strongly suspect they immediately dismissed it because, as we've both pointed out, in other adventures, in fantasy fiction, in mythology, and in folklore, eating unattended food is almost always a Bad Idea in the real Bad Idea caps way!

They probably just wanted to exhaust all possible options before taking the insane risk of messing with the food.

So yes, communication matters, yes players should think, but this particular puzzle is pretty binary - if you have a Chaotic Barbarian or similar in the party, they'd probably immediately have grabbed a bit of the food and munched, and the puzzle would instantly have been Gordian Knot'd (well as soon as the PCs realized the plate area could move). But it's not something logic could have solved by eating the food, because logic says "DO NOT EAT THAT FOOD FOR GOD'S SAKE"! I guess they could have engaged in animal or henchman testing, but... I dunno that seems a bit off when the gods are testing you!

As for:
But there are plenty of times that isn’t true, and in module X2 Castle Amber the food gives you psychic powers!
There are rare exceptions, sure, but it's like a 10:1 ratio of "Bad Idea: Good idea" when it comes to eating unattended food. Why take that risk until you've tried absolutely everything else?

TLDR: The players did the right thing and the expected thing - because eating unattended food in fantasy fiction is almost always a bad idea, they looked for a solution that didn't involve the food.
 
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I mean, was it?


I'm guessing "No" because, for my money, that's deeply bizarre and counter-intuitive, not "very simple". It also requires PCs to eat unattended magical food in a magical place which is one the the "Top 10 Fantasy No-Nos" (way worse than splitting the party!) - usually that sort of things ends up with PCs being cursed, poisoned, fey-ensorcelled, told they've failed a test or the like. It's like sticking your face towards some sort of pulsing egg-like object or creepy alien flower in a space horror game!

Also they solved the problem in frankly a much more logical and completely reasonable way - "thing moves based on weight, needs more weight, how do we get more weight?". You just didn't like how they did it! Unless the solution is logical and fairly straightforward, we all know PCs aren't going to use it. In my 35 years of experience, most problems/puzzles that aren't hard-key'd get solved in some wild and unexpected way. That's why you need to allow for multiple solutions, which thankfully you did by having the plate that moved be about weight, not food-magic specifically. And let's be very clear, it is not logical or reasonable to just randomly eat weird magic food in a weird magic place and expect anything good at all to happen, so imho, the players were being completely reasonable and sensible, you just had wanted (and for some odd reason expected?) them to do something counter-intuitive and dumb/dangerous (which to be, some PCs absolutely would, I guess none of them were in this party).


Yeah, but you set up a situation where magic absolutely was required (I mean, I guess maybe over the course of days they could have hauled boulders in or something too maybe)! That's on you mate!

Just not PC magic - they could have, if they were really "living on the edge"-type people, eaten the food. I can tell you that, under absolutely no circumstances whatsoever would I have had a PC of mine be the first eat that food though. Just never. I have played plenty of adventures with "unattended magical food" in them, and in almost all cases, eating it was a Very Bad Thing. The same is true, I note, in fantasy fiction and mythology, all the way down to Goldilocks. Do not eat the unattended food. It's a rule. The only food thing dumber than that is eating food the Fey or a witch are giving you!


Whilst this is basically true, I think you picked a really bad example.

I very much doubt the players didn't consider the food at all - I strongly suspect they immediately dismissed it because, as we've both pointed out, in other adventures, in fantasy fiction, in mythology, and in folklore, eating unattended food is almost always a Bad Idea in the real Bad Idea caps way!

They probably just wanted to exhaust all possible options before taking the insane risk of messing with the food.

So yes, communication matters, yes players should think, but this particular puzzle is pretty binary - if you have a Chaotic Barbarian or similar in the party, they'd probably immediately have grabbed a bit of the food and munched, and the puzzle would instantly have been Gordian Knot'd (well as soon as the PCs realized the plate area could move). But it's not something logic could have solved by eating the food, because logic says "DO NOT EAT THAT FOOD FOR GOD'S SAKE"! I guess they could have engaged in animal or henchman testing, but... I dunno that seems a bit off when the gods are testing you!

As for:

There are rare exceptions, sure, but it's like a 10:1 ratio of "Bad Idea: Good idea" when it comes to eating unattended food. Why take that risk until you've tried absolutely everything else?

TLDR: The players did the right thing and the expected thing - because eating unattended food in fantasy fiction is almost always a bad idea, they looked for a solution that didn't involve the food.
Wholeheartedly agree with this post.

While I concur with the OP’s general sentiment, the example was a very odd one. I couldn’t imagine that any of my players, old or young, would have attempted to eat any dungeon food like that, let alone enough to magically make a floor tile sink low enough to solve the puzzle.

Were there any clues beforehand? Anything to telegraph the solution? Murals of really happy fat gods and animals? Small weights distributed among the dinner plates?
 


I'm guessing "No" because, for my money, that's deeply bizarre and counter-intuitive, not "very simple". It also requires PCs to eat unattended magical food in a magical place which is one the the "Top 10 Fantasy No-Nos" (way worse than splitting the party!) - usually that sort of things ends up with PCs being cursed, poisoned, fey-ensorcelled, told they've failed a test or the like. It's like sticking your face towards some sort of pulsing egg-like object or creepy alien flower in a space horror game!
Yeah, I have a very hard time with that example. Everything in my experience as a player - experience that’s not on the character sheet HA HA HA - would’ve told me to not step on the pressure plate, and definitely not eat the conveniently left out food. This also goes to underscore the argument that what’s on your character sheet is in fact, the concrete thing that you know your character can do, and the rest requires many cycles of logical explanation, deduction and dialogue but even then, what is considered a “simple” solution is hardly that, and can easily be a DM “gotcha”. Deadliness goes hand in hand with games that do not want the players to look at their character sheets, if one follows the typical OSR dogma.
 

Also remember as GM/DMs that the answer is not in the adventure write up either. I think in this case the players were creative and did solve the problem. Be glad they didnt just get focused on using brute force on the plate. You did well by allowing their alternative solution to work. Some would have let the game grind to a halt rather than let that work.
 

Must be a hard-wired reaction into gamers.
It's way deeper than that even I think!

It's a fundamental part of Western (and I suspect Eastern, and probably African and Oceanian and Latin American too!) cultural heritage. Our mythology, our folktales, our fantasy fiction (and our sci-fi for that matter) all says "Don't eat unattended food you just 'find' in perfect condition!", because it's almost always either an intentional trap of some kind (maybe not aimed at you, but someone), or a terrible mistake because you're making some powerful person or being or bear angry!

EDIT - It occurs to me that this might have had its deep roots in people coming across stuff that was meant as sacrifices to various deities and spirits, because eating that would make people VERY mad at you if they found out, as you'd not only messed with them, you'd messed with their god/spirit/luck/future.

The first adventure I wrote and ran when I was 11 featured many magical potions, and the players, who were like 9-11, all were immediately were suspicious as hell of these, and even at 11 I'd known they would be so had provided some nearby cute harmless animals they could feed some of the potions to to test them (and also because I was nice none of the potions were bad-bad, I wouldn't have wanted to see cute harmless animals hurt!), which is exactly what they did. To be fair that wasn't a puzzle but a flight of whimsy but still!

Also remember as GM/DMs that the answer is not in the adventure write up either. I think in this case the players were creative and did solve the problem. Be glad they didnt just get focused on using brute force on the plate. You did well by allowing their alternative solution to work. Some would have let the game grind to a halt rather than let that work.
Yeah that's actually a great point - this is a better example for the DM to learn from than the players.
 
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