Anyone who enters into the next room would see the last remaining bugbear (green dot), desperately trying to scramble over the wooden fence atop the hill. Across this room would be the Ettin (red dot) standing on a bridge over a small stream. The two headed creature would curse in an unfamilar language and then chuck one of the living pigs at Bethany. The unconventional projectile misses and the pig rolls down the tunnel squealing, but still alive.
Having leapt to the side as the pig went rolling past, Aremus trusted that Bethany would rid the world of the Bugbear. He pulled two arrows from his quiver and fired them both at the Ettin, one for each head.
OOC:
Arrows! [roll0] for [roll1] and [roll2] for [roll4]
Tranio enters the large room, and proceeds to make his way over the low fence the bugbear was struggling with at the time he encountered Bethany's sword. Once on the other side, he fires a chilling beam towards the two-headed foe.
OOC:
Move and interact w/ object: get over the fence and advance, as possible (I presume movement is slowed).
Action: chill touch. [roll0]. If a hit, damage = [roll1]. Range 120'.
“Dunnae give up the ‘igh ground, lad,” Dren warned Tranio as the man started to scramble over the wall.
Dren secured his axe by thunking it into the wooden wall as he drew out his shortbow. He sent two arrows at the ettin standing in the open on the bridge. The first flew wide, but the second hit true.
Bethany: You sword slashes across the back of the bugbear. The creature cries out in pain and drops to the ground surrendering.
Tranio: The ground is muddy and covered in pig filth, so you don't make it all the way down the hill. Your spectral hand does manage to squeeze the two headed foe.
Aremus & Dren: Your projectiles all land in the large opponent, both heads roaring in pain.
Ettin: Another pig is scooped up and flung again. This time the target is Dren and the aim is true. The dwarf takes 10 damage.