D&D 5E Storm King's Thunder

2ch2b76.jpg


Goldenfields/Cloud temple
Afternoon
Round 2

OOC: Man, forgot I have extra attack! Were they taking half damage from normal weapons? Did I see that? I’ll attack #1, and if it goes down, I’ll hit #2.


With the rug defeated, Dren spun his axe around as he rushed over to attack the suits of armor. He swung and kicked at them.

[sblock=Actions]
Action: 2 handaxe attacks and damage: 1D20+6 = [10]+6 = 16
1D6+3 = [5]+3 = 8
1D20+6 = [20]+6 = 26
1D6+3 = [5]+3 = 8

Extra crit damage: 1D6 = [5] = 5
Bonus Action: Flurry of Blows: 1D20+6 = [15]+6 = 21
1D4+3 = [2]+3 = 5
1D20+6 = [6]+6 = 12
1D4+3 = [1]+3 = 4

Move: Up to Helmed Horrors
Reaction:
Object Interaction:

Conditions:
[/sblock]

[sblock=Stats]
AC: 16
HP: 34/41+8 thp HD: 5//5d8+2
Ki: 4/5/R
Darts 10
Arrows: 20
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

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Aremus: Your rapier strikes at a suit of armor repeatedly. The radiant blade melting through the armor, but the foe still manages to fight on.

Tranio: You rush in closer to aid your allies, but both chill touches miss.

Bethany:

Dren: A swing of your axe causes the melting suit to crumble to the ground and your flurry of blows ensures that it stays down.

Fistan: Your bolt connects with the only remaining suit. A large hole is now in the center of the breastplate, but it fights on.

Carolina: The arrow flies through the hole Fistan just created in the armor.

Ordrar: The sound of your powerful attack echoes through out the cloud. No stealth now. The helmed horror is pushed back.

Helmed Horror 2: The last remaining enemy charges forward and swings its longsword at Ordrar twice. One of the attacks cut into the dwarf for 10 damage.

_: 1D20+6 = [14]+6 = 20
1D20+6 = [5]+6 = 11


_: 1D10+4 = [6]+4 = 10
 

Ordrar: The sound of your powerful attack echoes through out the cloud. No stealth now. The helmed horror is pushed back.

OOC:
If I knew at the time that one will be down I'd keep my spell slot :( I attacked with area spell because there were two enemies to hit. Eh, problems with PbP. Leave it as is and chalk it up to chaotic melee :)
 

2ch2b76.jpg


Goldenfields/Cloud temple
Afternoon
Round 3

With another foe downed, Dren leapt over the broken, armored body to engage the other one, slashing with axe and fist.

OOC: I will spend a ki for Stunning Strike on the first attack, which should hit. He needs to make a Con save DC 14. If he fails, he is Stunned, and the second attack has Advantage. And...I just realized my Martial Arts is at d6 now, too. Sigh.


[sblock=Actions]
Action: Handaxe attack and damage: 1D20+6 = [13]+6 = 19
1D6+3 = [3]+3 = 6

Handaxe attack and damage: 1D20+6 = [3]+6 = 9
1D6+3 = [4]+3 = 7

If Advantage from Stunned:
Handaxe attack and damage: 1D20+6 = [19]+6 = 25
1D6+3 = [4]+3 = 7

Bonus Action: Unarmed attack and damage: 1D20+6 = [1]+6 = 7
1D6+3 = [5]+3 = 8

Possible Advantage from Stunned
Unarmed attack and damage: 1D20+6 = [3]+6 = 9
1D6+3 = [1]+3 = 4

Move: Up to Helmed Horror
Reaction:
Object Interaction:

Conditions:
[/sblock]

[sblock=Stats]
AC: 16
HP: 34/41+8 thp HD: 5//5d8+2
Ki: 3/5/R
Darts 10
Arrows: 20
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Tranio fires a single bolt at the remaining Helmed Horror.

OOC: HP: 33 AC 17. Spellslots: 4/3/2
Chill touch vs HH: [roll0], if a hit damage = [roll1].
 


Carolina straightens up. "Looks like you've got this," she says, opting to save the ammunition. She takes a good look around the room as the others finish off the magical suit of armor.

OOC: Perception [roll0]
Investigation [roll1]
 


Fistan Wizard 5

Fistan continues his fiery assault of the armour

[SBLOCK=Actions and rolls]
Move: As required
Action: attack Attack and damage: 1D20+7 = [13]+7 = 20
2D10 = [8, 9] = 17


[/SBLOCK]

[SBLOCK=Mini Stats]
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 30+7/30 (HD: 5/5d6)
Arcane Ward: 14/14 THP

Offense
Spell attack: +7 to hit Spell DC: 16
Quarterstaff: +2 1d6-1B

Luck: 3/3
Healing Potion

Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion, Mage Hand
LEVEL 1: (3/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R)
LEVEL 2: (3/3) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)
LEVEL 3: (2/2) *Counterspell, *Fireball
[/SBLOCK]
 

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