D&D 5E Storm King's Thunder


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KahlessNestor

Adventurer
Dragon Lair
Afternoon
Round 0

Dren moved with the rest of the advanced party, heading for the trebuchets, keeping an eye on the gargoyles in case they came to life.

Stealth: 1D20+4 = [7]+4 = 11

Dren Rockfist Character Sheet
Action (Extra Attack):
Attack 1:

Attack 2:

Bonus Action:

Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall -- Slow Fall (reduces falling damage by 45)
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL=45)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)
  • Move along vertical surfaces or liquids during movement
  • Purity of Mind: Immune to disease and poison

AC: 17
HP: 83+12 typ/83 HD: 10/10d8+2
Ki: 10/10/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 

Stealth: Despite one noisy dwarf, none of the gargoyles move as the group closes in on the amphitheater.

Camp: The first thing the group encounters are three tents surround a smoldering campfire southeast of the amphitheater. A search of the camp reveals one empty bedroll in each tent. Tracks, eight pairs of medium size bipedal footprints and one wavy line, lead way from the camp to a tunnel at one of the ends of the amphitheater.

Sinkhole: In the center of the amphitheater is a massive sinkhole. Perhaps this is how the dragon enters?
 

Neurotic

I plan on living forever. Or die trying.
Ordrar catches up with the group after everything remains quiet. He points at the wavy line
"This would be dragon offspring maybe? There are snake-like monsters deep underground such as nagas and probably more on the surface. But we're talking dragons here. This entry should be enough for the giants.

Lets secure the area and move on."

He starts toward the ballistae
"I will not disable them fully, just jam them. Maybe we could use them at some point against the dragon?"
 


KahlessNestor

Adventurer
Dragon Lair
Afternoon
Round 0

Dren studied the footprints, trying to determine what kind of creatures they might be facing.

Survival: 1D20+3 = [15]+3 = 18

Then Dren went to help Ordrar in disabling the trebuchets. “Should we signal the airship and the others to come in?” he asked, setting to work.

Dren Rockfist Character Sheet
Action (Extra Attack):
Attack 1:

Attack 2:

Bonus Action:

Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall -- Slow Fall (reduces falling damage by 45)
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL=45)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)
  • Move along vertical surfaces or liquids during movement
  • Purity of Mind: Immune to disease and poison

AC: 17
HP: 83+12 typ/83 HD: 10/10d8+2
Ki: 10/10/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 

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