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Storm Pillar: Does forced movement apply?

Robsen, the search function for these forums are limited to community supporters, i.e. those who have made a donation. As a consequence, you are going to have to either accept "recollection" as possessing at least limited validity, or limit yourself to only reading posters who have Community Supporter under their name, because they're the only ones who are going to be able to reliably provide your "proof."

There is a clear succint answer to this question. It is exactly what Estlor recalled, and it is not in accordance with your own earlier counterfactual claim that only consumer conjecture indicated that forced movement did not provoke the damage.
 

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What I said was meaningful, and was not meant to be construed as rude.

Perhaps some people are too sensitive; and sensitive people ofen have trouble dealing with public message forums because we cannot suggest tonality ect.

If you don't have proof its worthless.

Which means your HURTING this inquiry.

So please understand the integrity of the question and understand that everything said by me is too further a clear succinct solution to this issue.

Not listen to forum posters' opinions.

It may be because you seem to be making false assumptions and then declaring them to be The Truth.

For example, you said that the position that runs contrary to yours is "consumer conjecture" and therefore not a fact.

However, it is as factual as all other evidence concerning the interpretation of a set of rules in a game. Consumers of a game like this one are not inexpert in the field they are commenting on. Indeed, another name for consumer for this system is playtester, and playtester opinion was used to formulate the rules to begin with. When your experienced peers on this kind of topic formulate an argument concerning a vague portion of the rules, it's of course not "fact", but it also may well be the best analysis available on a fairly factless topic, and therefore not irrelevant. When something is unclear, analyzing it using experts is the best course of action. And the answer to that analysis is more analysis of your own - not dismissal of it.

Another false assumption you made is "recollections are poor substitutes for facts".

But you are assuming recollections and facts are mutually exclusive. They are not. Recollections are another word for witness testimony, considered a high form of evidence (or "proof" as you would say) in all nations of the world. And while witness testimony can be faulty (as can many things, including authors of rules), the fact that it can be faulty does not equate with claiming it's not a fact. Baring anything to the contrary, witness testimony in this case is, so far, the best "proof" we have, unless you have some "proof" of your own to put forward.

So it's not necessarily that people are overly sensitive in reaction to you. You may simply be wrong, and not yet considering the possibility that you are wrong. You may also be taking their tone a bit personally yourself, and projecting your own sensitivity concerning that on to others.
 

For those interested in some Customer Service responses on this topic, see here.

I will copy some of the more relevant portions below.

When a character "moves" into an area, it implies action (like a move action would) and refers to intentional movement.

When a character "enters" an area, this refers to entering an area by any means, including forced movement.

Forced movement does not trigger the Storm Pillar. We intend to provide an FAQ for this in the future.

And another clarification, the Storm Pillar's damage is not limited to once per round. A character moving through multiple adjacent squares will be damaged multiple times. If the terrain and positioning allow it, you can potentially trap an opponent so that in order to move where they want, they'd have to pass through 2 or 3 squares adjacent to the Storm Pillar. He would take damage each time. Heck, if you had two Storm Pillars near each other, a character entering a square that is adjacent to each of them gets damaged by each one.

The Zone examples you point to are a different issue. The Storm Pillar is not a zone and does not create a zone around it. It does not have the same triggering limitation of "entering the zone."

Q: If a zone moves over a character do they take damage. In other words, is that part of their definition of "entering" a zone?
A: Since they did not enter it, they would not take the damage. However if the zone was still there at the start of their next turn they would take damage.
 

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