Dimwhit
Explorer
Code:
Name: Aronai
Class: Druid
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Deity: None
Str: 13 +1 (5p.) Level: 1 XP:
Dex: 14 +2 (6p.) BAB: +0 HP: 10 (1d8+2)
Con: 14 +2 (6p.) Grapple: +0
Int: 11 +0 (3p.) Speed: 30'
Wis: 16 +3 (10p.) Init: +2
Cha: 10 +0 (2p.)
Base Armor Shld Dex Size Nat Misc
Armor Class: 15 10 +2 +0 +3 +0 +0 +0
Touch AC: 13
Flatfooted: 10
Total Base Mod Misc
Fort: +4 +2 +2
Ref: +4 +0 +2 +2
Will: +5 +2 +3
Weapon Attack Damage Critical Weight
Scimitar +1 1d6+1 18-20x2 4 lbs
quarter staff +1 1d6+1 20x2 4 lbs
sling +2 1d4+0 20x2 0
Armor Bonus Max Dex Check Weight Speed
Leather +2 +6 0 15lbs 30ft
Languages: Common, Druidic, Elven
Abilities: Nature Sense
Feats: Blind-Fighting, Lightning Reflexes
Skill Points: 20 (5/lvl) Max Ranks: 4/2
Skills Total Ranks Mod Misc
Animal Empathy (Cha) +2 1 +0
Concentration (Con) +5 3 +2
Diplomacy (Cha) +1 1 +0
Handle Animal (Cha) +1 1 +0
Heal (Wis) +7 4 +3
Intuit Direction (Wis) +4 1 +3
Know: Nature (Int) +3 3 +0
Spellcraft (Int) +2 2 +0
Wilderness Lore (Wis) +7 4 +3
Listen (Wis) +3 0 +3
Search (Int) +0 0 +0
Spot (Wis) +3 0 +3
Equipment: Cost (in gp) Weight (in lb)
Backpack 2 2
Waterskin 1 4 (on horse)
bedroll .1 5 (on horse)
sack .1 .5
flint & tinder 1 0
2 torches .02 2
10 bullets .1 5
Total Weight: 32.5 lbs
Money: 20gp 6sp
Light Warhorse
Saddle/Saddlebags
Waterskin/Rations - 7 days
Lgt Med Hvy
Max Weight: 33 66 100
Age: 27
Height: 5'11"
Weight: 175lb
Eyes: Blue
Hair: Brown
Skin: tanned
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Spells Per Day
0-level: 3
1st level: 2
standard spells prepared:
0-level
Cure Minor Wounds | Detect Poison | Resistance
1st-level
Cure Light Wounds | Entangle
Appearance: Aronai is about as average as you get. Neither handsome nor ugly, striking nor
bland. You could meet him one day, and a week later forget you had ever met him. He
dresses nondescriptly and his appearance doesn't call attention to himself. He is of average
height and weight.
Background: For Aronai, life is much more about the journey than the destination. His love
of travel, to see and experience new things, is what drives him. It's also what constantly
gets him in trouble with the Druid Elders of his home. He would often wander off for days or
weeks without notice, returning to face the anger of the council. He has no direct family to
speak of, and those he calls his friends are mainly so out of convenience. He has no
problem making friends, but his apparent flakey nature turns people off. In fact, he's not
flakey at all. He just hasn't found anything worth committing to. Except Nature. His greatest
love is the physical world, and his greatest joy is experiencing that world in all its variety.
Hence, he enjoys travel. The primary motivation needed for him to embark on any
adventure is the chance to see something new.
His neutrality is not out of a sense to see a perfect balance in Nature. Nor is it out of an
indecision as to where his intentions should lie. It is simply out of an inability to commit
himself to a cause, other than the cause of sustaining Nature, in all her variation. Among the
advantages to his personality is that he is rarely turned off by the behavior of others. Short
of someone who despises Natures and seeks to destroy it, he can get along with most
anyone. Whether they get along with him doesn't usually concern him. But he rarely, if ever,
manages to make enemies. He enjoys song and poetry, laughter, and thoughtful meditation.
He has found his place in Nature, and he thinks that if everyone else were to do the same,
they would all be happy.
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