roguerouge
First Post
If I'm understanding Stormwrack's narrative combat system correctly, your crew doesn't matter. So long as you have enough of them to man the watch, their skill doesn't matter. Everything's determined by the captain's skills. A crew of pressganged Paizo's goblins are exactly as good as a crew of highly paid experts at maneuvering in naval combat. In fact, ranks in profession: sailor seem to be irrelevant for the purposes of who counts as a part of a ship's watch. You'd be best off hiring sailors based on their melee combat skills.
Anyone got any fixes for this system? I like it's simplicity, but I want to revive the importance of the crew.
Anyone got any fixes for this system? I like it's simplicity, but I want to revive the importance of the crew.