Greybar said:Piratecat's Defenders of Daybreak - The one that got me started. Well-rounded and fun. Creative dashes that cry out classic D&D fun.
Seasong's Light Against the Dark - Creative and imaginative. Came for the world setting, stayed for the characters.
Jester's Agents of Chaos - rolicking fun of hack'n'slash at great power. The opposite in many ways of...
Sepulchrave's Wyre series - Deep, brooding potentcy. Once you start on it, you won't have a chance. Intellectually challenging. You may want to have www.dictionary.com loaded at times. Makes me want to break out the philosophy and religion books.
There's a mixed blessing to reading these, particularly if you're a GM. Your own game may seem terribly inferior. If you can get past this, you'll find they are potentially great inspiration. I have to remember that every gaming group comes to the table looking for something different. If I was even capable of producing a Sepulchrave-like game, I don't know if my players would like it.
John
These are the top of my list as well, but I have to give Sepulchrave the official top honor.