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I get those complaints, but the answer to those complaints isn't to simply do away with those skills. It's to structure the game such that all NPC's introduced are people that the DM has at least mapped out enough to make many decisions about their behavior. That means fewer NPC's. Fewer big cities - or at least less interactive ones. Think Diablo style towns with 5-10 NPC's or towns where you just fast forward through. Which I think goes back to what @clearstream was saying about that particular mode of play primarily needing to be confined to a dungeon - where the whole adventure is premised on the internal dungeon and every NPC applicable to that adventure is present and defined within that dungeon.
And this goes beyond the scope of what I am trying say: this is exactly the kind of thing you find debated in OSR circles about skilled play, with differently people having different answers. On this front there are different schools of thought and different preferences. I am just trying to describe the school of thought to you