D&D General Story Now, Skilled Play, and Elephants

I explained this in my posts. I don't care to explain it again. But yes, this is based on our previous interactions. If you want me to respond to you like I am to others, than I suggest change the way you interact with me in the future. Otherwise, I don't feel like I need to debate you about this. Sorry I don't have to respond to you if I don't want to
I've been very polite in my responses. I disagree, and have said why. I've also been very positive about the approach you're using, which is not the case for some others you're still responding to. So, if you're not going to talk to me for reasons not in my post, do everyone a favor and just don't respond, or put me on ignore. Because, otherwise, this is you pursuing a personal problem by being a jerk in thread, like telling me you don't care what I think (which was the only explanation you've given, which isn't actually an explanation, just snark).
 

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I've been very polite in my responses. I disagree, and have said why. I've also been very positive about the approach you're using, which is not the case for some others you're still responding to. So, if you're not going to talk to me for reasons not in my post, do everyone a favor and just don't respond, or put me on ignore. Because, otherwise, this is you pursuing a personal problem by being a jerk in thread, like telling me you don't care what I think (which was the only explanation you've given, which isn't actually an explanation, just snark).
If you want to know PM me and I will explain to you

EDIT: sent you explanation
 
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If you want to know PM me and I will explain to you

EDIT: sent you explanation
For the record, the explanation was that we got into a tiff in another thread a month or so back and both were moderated out of the thread for it. I'm not sure why this needs to be secret. I moved past it and honestly engaged in this topic, in the same way I've engaged other posters on this topic. If you can't let it go, just put me on ignore and your problem is solved. Holding onto the grudge to the point that you'll suddenly stop responding while cryptically saying that it's my fault is a tad childish, don't you think? Why even respond at all?

Rhetorical questions, no answer needed. I suppose I have my answer as to why you're not responding to me. Do you mind if I continue to engage your points and explain to others in the thread why I disagree? Surely you don't begrudge the other posters from hearing a dissenting position? You most certainly don't have to answer me, and I'll refrain from directly questioning you.
 

For the record, the explanation was that we got into a tiff in another thread a month or so back and both were moderated out of the thread for it. I'm not sure why this needs to be secret. I moved past it and honestly engaged in this topic, in the same way I've engaged other posters on this topic. If you can't let it go, just put me on ignore and your problem is solved. Holding onto the grudge to the point that you'll suddenly stop responding while cryptically saying that it's my fault is a tad childish, don't you think? Why even respond at all?

Rhetorical questions, no answer needed. I suppose I have my answer as to why you're not responding to me. Do you mind if I continue to engage your points and explain to others in the thread why I disagree? Surely you don't begrudge the other posters from hearing a dissenting position? You most certainly don't have to answer me, and I'll refrain from directly questioning you.

I do mind to be honest after this post

also this isn’t an accurate characterization of what I was trying convey. My point was I have difficulty gauging whether you are trying to bait me with your posts, and as they illicited a strong enough reaction in that thread for me to get a mod warning, I felt it best to not invest myself in another debate with you. Have a good day. You won’t be getting any more PMs from me
 

I do mind to be honest after this post

also this isn’t an accurate characterization of what I was trying convey. My point was I have difficulty gauging whether you are trying to bait me with your posts, and as they illicited a strong enough reaction in that thread for me to get a mod warning, I felt it best to not invest myself in another debate with you. Have a good day. You won’t be getting any more PMs from me
That's on you. My points are clearly laid out and have nothing at all to do with you as a person. Please cease making that my problem.

Okay, registered you have a problem with it. I will expect if this is the case that you will block and and prevent me from seeing your posts, yes?
 

That's on you. My points are clearly laid out and have nothing at all to do with you as a person. Please cease making that my problem.

Okay, registered you have a problem with it. I will expect if this is the case that you will block and and prevent me from seeing your posts, yes?

Clearly we have different interpretations of what is happening.

I am just not going to respond. I only use blocks as a temporary way to prevent someone from getting on my nerves.
 


I don't agree with this at all. We do it all the time in real life: it is called sizing people up.
I think that sizing up a real person is very different from pretending to size up an imagined person being portrayed by my friend sitting across the table. Radically different.

It isn't about the likelihood of failure. It is about where the skill is coming from. A bluff attempt puts the skill on the character creation, leveling upside (it is taking the right amount of ranks in skill and possibly dipping into the right classes, or taking the right feats, to be good at rolling bluff---and about knowing when to use bluff). That is fine it is a valid and good style of play. I enjoy it. But there is another style that places more emphasis on the skill being around what you say to the guard.
There are some very particular premises here, both about how PC build works and how action declaration and resulting action resolution work.

Those premises might be true for 3E D&D, but aren't true for (among other RPGs) Burning Wheel, Apocalypse World and the Green Knight. All of these use dice-based action resolution for an attempt at a bluff declared by a player for his/her PC. None of them put most of the skill for that into character creation as you describe it.
 

Would you agree that the outcome depends on measure of skill relative to the difficulty of tasks confronted?
I can't speak for @Campbell, but from my point of view this is stated at such a level of abstraction that I don't even know what it means, let alone whether or not I agree with it.

In classic D&D, for instance, a standard measure of difficulty is level. In that sense, White Plume Mountain is more difficult than KotB. This is normally understood in terms of resources required for success, both depth of hit point resources (to handle physical punishment) and spells and similar magic available.

But difficulty can also be measured in terms of ingenuity demanded - eg the "gelatinous cube in a pit" trap requires more ingenuity to resolve successfully than navigating around an open, unconcealed and empty pit in a corridor.

There is no canonical way of measuring this second sort of difficulty in classic D&D, other than - say - setting ToH towards the more challenging end of the posited gradient of difficulty. Are you proposing some such canonical measure? Are you suggesting that having some such measure would assist us in understanding Gygaxian skilled play, or some other sort of RPGing?

clearstream said:
For RPGs with strong character mechanics, such as 5e, we have the peculiar problem that the more skill a player has in one area of the game, the less they will likely need in another.
Are these conjectures based on actual play experience? Are you able to give examples that illustrate what you have in mind?
The crispest example is charop in 3rd edition. If you build Pun Pun, the rest of the game can't possibly be taxing. Arguably, building Pun Pun obviates any skill in play after session 0. However, to build Pun Pun itself takes skill.
Even when its comes to 3E D&D, I'm not sure that one degenerate case supports a generalisation that the more skill a player has in one area of the game, the less they will likely need in another.

And even if that were true for 3E (I'm not expert enough in that system to have an opinion), I don't think it generalises to other systems. For instance, I have a friend who is much more skilled than I am at improving his PC when playing Burning Wheel, by managing the way in which he establishes his dice pools for his declared actions. Thus his PC grows in ability more quickly than mine does. This doesn't led to him needing less skill in other parts of the game: in fact in many ways its orthogonal to the rest of the play of the game.

As the soft and hard moves are not specified, your group might well have a good grasp of what you will uphold as valid. Another group might have a very different grasp. There is nothing in RAW that proves the other group is mistaken. This is a general problem with the meaning for rules (that because TTRPG rules must be grasped, enacted and upheld by players, they are subject to meaning issues).
The fact that something doesn't admit of mathematical demonstration doesn't mean that there is no constraint, that there is no better or worse adherence to principles and guidelines.

What RPGs do you have experience with? From your posts I infer 3E and 5e D&D, and maybe some RuneQuest. Have you played or GMed AW, or DW or other PbtA system? BitD or other FitD systems? Buring Wheel? HeroWars or HeroQuest? Even 4e D&D?

@Campbell posted that your posts seem to be introducing ambiguity, "making it impossible to discuss real differences between different modes of play". I feel that they would benefit from being grounded in reference to actual RPG systems and actual processes of play in those systems. This would also make it clearer what the evidence base is that you are relying on for your generalisations.
 

Its a side trip, but I do think there's a defensible argument that D&D 3e (and its close cousin PF1e) had elements that could make really determined character generation efforts make many difficulties in the game much, much easier. In fact, the fact PF2e is far less likely to make that work has been a complaint from some circles.
 

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