Campbell
Relaxed Intensity
A fair amount of my most frustrating experiences in tabletop RPGs have come from other people at the table trying to anticipate my needs or desires and trying to read the room. Being given wins I did not earn, GMs fudging for my "benefit", other players stepping back to share the spotlight when I would rather they just play their characters, GMs having NPCs act in out of character ways because they think it will make my character's personal story better, etc. For the game to be fun for me I just want people to play the game whatever that looks like for the game we are playing.
I can't really have fun if my mind is constantly on reading the room either. I can't play confidently when that's true. If the game we are playing is not fun when everyone is playing hard then we have a design problem to solve or maybe need to find a different game. Maybe solve some group compatibility issues.
Personally I'm really not a fan of negativity expressed around people trying to play games hard. I think it's mostly a design problem if playing hard results in the game not being fun. I get that some moderation especially when combining material from different books is often necessary, but the idea that a desire to play for keeps is a negative trait for players is not one I can get behind at all.
A lot of this relates to life philosophy stuff. I'm a lifelong athlete and a former soldier. Taking a disciplined approach to life is something I value highly, even in leisure activities. Trying hard is fun. Playing with other people who also try hard is fun. That often means I have to be more selective about the people I play games with, but I think it's an overall net win for my play experiences.
I can't really have fun if my mind is constantly on reading the room either. I can't play confidently when that's true. If the game we are playing is not fun when everyone is playing hard then we have a design problem to solve or maybe need to find a different game. Maybe solve some group compatibility issues.
Personally I'm really not a fan of negativity expressed around people trying to play games hard. I think it's mostly a design problem if playing hard results in the game not being fun. I get that some moderation especially when combining material from different books is often necessary, but the idea that a desire to play for keeps is a negative trait for players is not one I can get behind at all.
A lot of this relates to life philosophy stuff. I'm a lifelong athlete and a former soldier. Taking a disciplined approach to life is something I value highly, even in leisure activities. Trying hard is fun. Playing with other people who also try hard is fun. That often means I have to be more selective about the people I play games with, but I think it's an overall net win for my play experiences.