Manbearcat
Legend
@Thomas Shey
@Manbearcat
4e skill challenges are players roll all the dice. Depending on how willing the GM is to make hard moves, that might reduce the experienced interaction/dynamics compared to Cortex+ Heroic, which includes the GM's characters in the action sequence.
I think both games suffer a bit from under-explanation in their rulebooks, and so require a bit of practice and experimentation to get the hang of things. In the case of Cortex+ Heroic, for instance, Scene Distinctions are very versatile - and serve as pretty potent soft moves from the GM - but as a GM you have to get the hang of this by looking at the examples in the event books and thinking about some of your own (in my LotR game I've used them for mental states too, to try and mimic Aragorn's doubt at Parth Galen and Amon Hen).
Even as skilled a designer as John Harper can fail to spell things out in full clarity: Agon 2nd ed uses scene-based resolution based on "best of" dice pools. The GM-side dice pool can (in the fiction) correspond to a person or to an epic event (eg a raging storm at sea) and is built from name, and epithet (= descriptor) if applicable. But there's no express discussion of whether geographical/natural features (like storms) can have epithets in the same way that NPCs do.
That last paragraph is a bit tangential to the interactivity thing, but is meant to illustrate an instance of the same phenomenon that I think can explain that perception of skill challenges.
Sure. The reality that GMs are marshaling/managing Dice Pools as opposition in Cortex+ and Dogs definitely creates a different dynamic for conflict resolution (related to “interaction” as TS is invoking).
But when you’re trying to delineate “one and done” from “extended conflict/scene based resolution”, I don’t see the need for additional riders like “(more or less) interactive (on a particular axis)” so that you’re separating AW/Blades Clocks and 4e Skill Challenges from Dogs/Cortex+.
Now if you want to dig down further (to investigate where they don’t overlap on the Venn Diagram) so you can dissect what various approaches will bring to the conflict resolution experience…then absolutely. These aren’t the same things.
But at the upper levels of the taxonomy (“one and done” vs “extended scene/conflict resolution”), they’re the same.