Int8 is stupid, Wis8 is unwise, Cha8 is vile. Specializing in combat is the best example of a "narrow niche".
Someone suggested some time ago to pick archery style to cover for Dex12-14. I think that's a good compromise.
Really? I'm not seeing it. If you consider 14 Dex/10 Wis versus 10 Dex/14 Wis, you're looking at +2 to initiative, Stealth, and bow attack/damage (when you fall back on the bow) versus +2 to Perception and Insight. Wis saves are slightly more important than Dex saves, but the difference is not huge. Perception and Stealth are both very valuable; initiative is better than Insight; being able to pull out a bow is a useful backup option. Seems like a wash.
Furthermore, there is a key difference between Stealth and Perception which tilts things in favor of Stealth for a non-specialist PC. When the party is trying to sneak, the only Stealth check that matters is the worst one in the party. But when the party is trying to detect something, the only Perception check that matters is the best one*; and when using passive Perception, the non-specialist can't contribute at all. Thus, it is better for everyone to have a medium-good Stealth than for one person to have godlike Stealth, and better for one person to have godlike Perception than for everyone to have medium-good.
14 is not a huge investment, stat-wise. It's when you go for 16 that you start paying a heavy price.
[size=-2]*Except during an ambush/surprise situation. But in that case, initiative is also of vital importance.[/size]
The fighter isn't meant to have uber utility, and d and d is a team game, so when flying enemies come around, either the caster will cast fly on me or him and the ranged attacker will pluck them out of the sky. For everything else, there seems to be just strength, heavy armor, and great weapon fighting if we're talking about effectiveness as a fighter and DPS.
Medium armor, not heavy. You wear a breastplate; it costs you a couple points of AC, which I should have factored into the above comparison, but you get a semi-decent stealth check, better initiative, and a tolerable long-range attack option. It wouldn't make much sense in a traditional party where the rogue is the only sneaky one, but if you wanted the whole party to be reasonably stealthy, it would be a decent compromise. You keep the offensive power of the two-handed weapon and Great Weapon Mastery, while sacrificing some defense to gain utility.I'm just not sure if a 14 in dex vs wisdom is really cost effective. There are many more skills that rely on wis than dex, and just getting +2 to init, ranged attacks, saves, and dex skills isn't that great. If I'm wearing heavy armor anyway, I have disadvantage on stealth so +2 means nothing, and why would I want to sneak around anyway?
Except you just told your team that ranged attacker is useless. That's why you aren't it.
Or you could be it, and ya know, be the guy that does both ranged attack and melee attack
What is this save?or take Int because the one Int save in the game is absolutely terrifying if you fail it.
Where did I say that ranged attacker is useless? All I said was that the caster and ranged attacker will pluck fliers out of the sky.
Let me rephrase: For MELEE, there just seems to be strength, heavy armor, and great weapon fighting if we're talking about effectiveness and DPS. Ranged attackers can be savages and do aton of DPS, but I'm talking melee.