Strahd's "The lost Caverns of Tsojcanth" CLOSED


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Allyra

Allyra slows down, only riding forward at a lower pace, carefully watching the opposition, while her summoned ally continues to attack the nearby Aharif.


OOC: Allyra - Ride to K67, Total Defense;
Ape - Full Attack (Atk 18 Dmg 13, Atk 13 Dmg 8, Atk 14 Dmg 5).
 

As Turo nears the battle, he reigns in his horse, and quickly dismounts. His feet now safely upon firm ground, he readies himself for battle.
 

Round 5

The flying wizard keeps his advancing towards your group.
Keldar will shoot another arrow at the same ennemy. "As large as you are, I'll have to get you sooner or later" he mumbles to himself as he aims, the arrow sinks deep into the archer's chest an he lose balance, his attack against Garon is wide.
Taking advantage of the wounded fighter the ape pounce with might and wrath, landing fists on the screaming Baklunish warrior, he grabs him from the horse and beat him to death.
As Turo nears the battle, he reigns in his horse, and quickly dismounts. His feet now safely upon firm ground, he readies himself for battle.
Out in the back, the female wizard moves from rock to rock, she then peers behind the big boulder (F56) and look upon you.
Grimacing from the wound in his leg, Garon moves Arodan around to attack but he loses his focus, his mind is clouded and he feels dazed but he grip the reinds tight and stays on the saddle.
The wizard and his "six same companions" moves forward, wand in hand he points and 3 bolts of force fly to your direction, dodging is useless, 1 bolt strikes Allyra and the other 2 strike Garon.

[sblock=Actions]
Eliyyad – Run to K1120, Acid dmg 5.
Hrapp – cast a spell, Fly to S52 (40 ft. above ground).
Keldar – Range attack Aharif 24, dmg 8.
Aharif – Attack Garon 12, Dead.
Allyra – Ride to K67. total defense.
Ape – Attack Aharif 18,13,14 dmg 26. AoO horse 13.
Aharif's War horse – Flee up north.
Gorash – Ride to I72.
Maor – Dismount, summon monster II.
Turo – Ride to K76, dismount.
Saddam – No where to be seen.
Mustafa – Lying on ground, motionless.
Fatiha – move to F56, cast a spell on Garon.
Iosuf – move, wand og magic missile, 1 Alyra, dmg 4, 2 Garon, dmg 5.
Garon – Will save vs. spell [Fail], dazed for one round.
Arodan – Ready action.

[/sblock]
 
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"Gotcha!" Keldar says grimly, acknowledging to himself instants later that this enemy was probably not evil.
He then aims at the flying wizard, hoping to catch it off guard (OCC: and get a sneak attack).
 

Allyra

Allyra speaks the words of another conjuration, as she guides her horse forward. A man-sized scorpion appears on the other side of the mage and his images, starting to attack them with one claw immediately. The ape doesn't waste time and pounces towards the mage as well.


OOC: Allyra - Move to L63; Cast Summon Monster II (Medium Scorpion);
Scorpion - Appears on J57; Attack Iosuf or Image (Atk 8 Dmg 7);
Ape - Move to J60; Attack Iosuf or Image (Atk 11 Dmg 13). ROLLS


Monster Statblocks:
[SBLOCK]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.

Fiendish Monstrous Scorpion: medium magical beast (extraplanar); HD 2; hp 17; Init +0; Spd 40 ft.; AC 14, touch 10, flat-footed 14; Base Atk +1; Grp +4; Atk/full Atk 2 claws +4 melee (1d4+3) and sting -1 melee (1d4+1 plus poison DC 15 Fort 1d3 Con); Space/Reach 5 ft./5 ft.; SA constrict (1d4+3), improved grab, poison, smite good 1/day (+2 dmg vs good); SQ low-light vision, darkvision 60 ft., tremorsense 60 ft., cold and fire resistance 5, spell resistance 7; AL NE; SV Fort +7, Ref +0, Will +0; Str 17, Dex 10, Con 18, Int 3, Wis 10, Cha 2.
Skills and Feats: Climb +7, Hide +4, Spot +4.[/SBLOCK]
 

Turo rushes around the edge of the battle, using the terrain for cover as best he can.


OOC: Move as quickly as possibly toward Fatiha to get within attack range.
 

Maor finishes his spell, and a strange beetle, the size of a man and wth white patches, appears some distance before him. It scurries towards the female wizard, and lunges at her.

Maor continues his incantations as he moves slowly to the back.

OOC: Summon bobardier beetle - Range 35 feet, appear at F63; charge at Fatiha (30 feet away, to F57). Attack is a natural 1.
Continue to cast another summon monster II, take 5' step to J69.
Protection from Evil 56 rounds, Bull str. 57 rounds.
31/41 hp, Remaining Spells 2nd (3/5 per day) , 1st (6/7 per day), 0th (6/6 per day).


[sblock="beetle stats"]Augmented Celestial Giant Bombardier Beetle
Size/Type: Medium Magical Beast [Extraplanar]
Hit Dice: 2d8+8 (17 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+4
Attack: Bite +4 melee (1d4+4)
Full Attack: Bite +4 melee (1d4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray
Special Qualities: Darkvision 60 ft., vermin traits, resistance to acid 5,
cold 5, and electricity 5, spell resistance 7
Saves: Fort +7, Ref +0, Will +0
Abilities: Str 17, Dex 10, Con 18, Int 3, Wis 10, Cha 9
Skills: —
Feats: —
Environment: Any good-aligned plane
Organization: Cluster (2-5) or click (6-11)
Challenge Rating: 2
Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment: —

These creatures feed primarily on carrion and offal, gathering heaps of the stuff in which to build nests and lay eggs. A giant bombardier beetle is about 6 feet long. Giant bombardier beetles normally attack only to defend themselves, their nests, or their eggs.
Acid Spray (Ex): When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 13 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (+2) against an evil foe.[/sblock]
 
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Garon grits his teeth as he tries to clear his head.

He looks around and sees his foe down before him and turns around to find the source of the magical attack on him. Seeing the two mages, he'll head for the mage on the right as she appears less threatened. Charging if possible to get there this round.

[sblock]
Garon will try to get to the mage at F56 this round if possible. Not sure if he can charge or not but will end up at F57 on way or another or try to follow the mage if she moves.
[/sblock]
 

Round 6

Shouting madly, the flying wizard enchants a spell and a sticky spider web appears from side to side, from a bush to the boulder and from the cliff to a small tree, catching inside Maor, Allyra, Garon, Arodan, Gorash, Keldar, And the bodies of the fallen Baklunish.
(Web~20 ft. Radius, the area inside the four red lines is the big sticky web.)
Garon, dazed by the female wizard's former spell, do nothing and surrender himself to the sticky fibers of the new formed spell, the others battle against the sticky strands but fail except Maor who struggles and free himself out of the web.
The ape, uncaught by the web, strides to the mage and destroy one of the wizard's images with a mighty fist.
By the gods, foul wizards.
Cries Gorash from the back as he struggles from inside the web.
(Rhun, now that there is web, you can adjust your action accordingly and you'll play this turn in the beginning of the next round)
The wizard with his many images pulls out a wand and a cone of clashing colors springs forth from the wand in front of the primate, the ape stares with awe and doesn't move.

[sblock=Actions]
Eliyyad – Run to K94.
Hrapp – cast Web, centered on J70 and spread 20 ft. radius.
Keldar (Entangled) – Ref save vs. Web 11 [Fail], Escape Artists 14 [Fail].
Aharif (Entangled – Apparently Dead.
Allyra (Entangled) – Ref save vs. Web 12 [Fail], Escape Artists 6 [Fail], Unable to cast somatic spells, thus no summon can be done..
Ape (Blind and Stunned) – move to J60, attack Iosuf 11, Will save vs. Spell 18 [ Success], Will save vs. Color spray 3 [Fail].
Gorash (Entangled) – Ref save vs. Web 16 [Success], move 5 ft. to I73.
Maor (Entangled) – Ref save vs. Web 24 [Success], move 10 ft. to J66.
Turo – Ready action.
Saddam – No where to be seen.
Mustafa (Entangled – Lying on ground, motionless.
Fatiha – 5ft. to G57, cast a spell.
Iosuf – Cast a spell from Wand of color spray on Ape.
Garon [Dazed] (Entangled) – Ref save vs. Web [Fail].
Arodan (Entangled) – Ref save vs. Web 10 [Fail], Str check 7 [Fail].
[/sblock]
 
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