[sblock=Proposed character: Eliyyad of Ekbir]
Code:
Name: Eliyyad of Ekbir
Class: Sorcerer 6
Race: Human (Baklunish)
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Mouqol
Str: 10 +0 Level: 6 XP: 15000
Dex: (13) 15 +2 BAB: +3 HP: [color=DeepSkyBlue]5/34[/color]
Con: 16 +3 Grapple:+3 Dmg Red: nil
Int: 10 +0 Speed: 30' Spell Res: nil
Wis: 10 +0 Init: +5 Spell Save: n/a
Cha: (18) 20 +5 ACP: -0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +1 +0 13
Touch: 12 Flatfooted: 11
Saves: Base Mod Misc Total
Fort: +2 +3 +0 +5
Ref: +2 +2 +0 +4
Will: +5 +0 +0 +5
Weapon Attack Damage Critical
MW Shortspear +4 1d6 x2
MW S-spear range+6 1d6 x2
MW Light X-bow +6 1d8 19-20/x2
Languages: Baklunish, Ancient
Common
Ignan
Abilities: Favoured class: any
Spellcasting
Summon Familiar
Feats: Alertness (when familiar within arm’s reach)
Dodge
Improved Familiar (DMG p.200)
Improved Initiative
Spell Focus (Evocation)
Skill Points: 27 Max Ranks: 9/4.5
Skills Ranks Mod Misc Total
Appraise +0 +0 +0 +0
Balance +0 +2 +0 +2
Bluff +5 +5 +0 +10
Climb +0 +0 +0 +0
Concentration +7 +3 +0 +10
Craft +0 +0 +0 +0
Diplomacy +0 +5 +2 +7
Disguise +0 +5 +0 +5
Escape Artist +0 +2 +0 +2
Forgery +0 +0 +0 +0
Gather Information +0 +5 +0 +5
Heal +0 +0 +0 +0
Hide +0 +2 +0 +2
Intimidate +0 +5 +2 +7
Survival +0 +0 +0 +0
Jump +0 +0 +0 +0
Listen +0 +0 +0 +0
Move Silently +0 +2 +2 +2
Perform +0 +5 +0 +5
Profession (Trader) +4 +0 +0 +4
Perform +0 +5 +0 +5
Ride +0 +2 +0 +2
Search +0 +0 +0 +0
Sense Motive +0 +0 +0 +0
Speak Language +2 +0 +0 +2 (Ancient Baklunish, Ignan)
Spellcraft +7 +0 +0 +7
Spot +0 +0 +0 +0
Swim +0 +0 +0 +0
Use Rope +0 +2 +0 +2
Equipment: Cost Weight
Amulet of natural armor +1 2000 gp 0 lb
Bolts (10) 1 gp 1 lb
Cloak of Charisma +2 4000 gp 2 lb
Crossbow, Light, MW 335 gp 4 lb
Explorer's outfit 0 gp 0 lb
Gloves of Dexterity +2 4000 gp 0 lb
Heward's handy haversack 2000 gp 5 lb
Bolts (10) 1 gp 1 lb*
Flint and steel 1 gp 0 lb*
Potion of Cure Light Wounds (x2) 50 gp 0 lb*
Potion of Cure Moderate Wounds 300 gp 0 lb*
Potion of invisibility (x2) 300 gp 0 lb*
Trail rations (per day)(x7) 5 sp 1 lb*
Silk rope (50 ft.) 10 gp 5 lb*
Scholar's outfit 5 gp 6 lb*
Waterskin 1 gp 4 lb*
Sardonyx (x6) 50 gp 0 lb
Shortspear, MW 301 gp 3 lb
Spell component pouch 5 gp 3 lb
* Weight ignored while in Haversack.
Money: 32gp 5sp 0cp (0.74lb)
Total Weight: 18.74lb (light load)
Light Med Heavy Lift Push
Max Weight: 0-34 35-67 68-102 102 510
Spells per day: 6/7/6/4
Spells known:
Cantrips: Detect Magic
Disrupt Undead
Light
Message
Prestidigitation
Ray of Frost
Resistance
Level 1: Burning Hands
Mage Armor
Magic Missile
Shield
Level 2: Glitterdust
Scorching Ray
Level 3: Fireball
Age: 34
Height: 5'4"
Weight: 140lb
Eyes: green
Hair: black
Skin: golden brown
Appearance: Short and fat he may be, but Eliyyad of Ekbir is a memorable character to encounter. He has silken black hair and golden-brown skin. His eyes are an arresting green. He favours robes of exotic cut, most often in delicate pastels, violet and yellow, embroidered with fluid, intricate symbols in golden thread. He wears a turban of matching colours.
Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire – not like some of the dark souls found in Ekbir’s poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend.
And fire is, indeed, his friend – in the person of Zariq, the small fire elemental he recently summoned to be his familiar.
[sblock=Zariq]Familiar: Zariq
Small elemental (fire, extraplanar); HD: 5; hp 17 (half of Eliyyad’s); Init +5; Spd 50 ft; AC 18, touch 12, flat-footed 17; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 8, Wis 11, Cha 11.
Skills & feats: Listen +2, Spot +3 (or Eliyyad’s, if better); Dodge, Improved Initiative, Weapon Finesse.
Burn (Ex): Those hit by the fire elemental’s slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.
Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking.
Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/sblock][/sblock]