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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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Strahd_Von_Zarovich said:
I don't like psionic ...
I feel sick when I stand near psionic
Heh, better hope Assaf doesn't follow up with a psionic character then. :)

It's a nice, more flexible, magic system. It has tis issues, but it also gives some very nice ideas, flavor, and character options IMO.
 



Strahd,

I've posted an insertion point in the IC thread, just so that I won't keep everybody waiting too long.

I've gone with the idea of a sorcerer with a fascination with fire. He has a fire elemental familiar (from the DMG) and dabbles in a little trading (which is why he was with the caravan).

I'm still working on the character sheet, but I will have it posted by the end of today!

Thanks for the opportunity to join the game.

'Nock
 


[sblock=Proposed character: Eliyyad of Ekbir]
Code:
Name:           Eliyyad of Ekbir
Class:          Sorcerer 6
Race:           Human (Baklunish)
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Mouqol

Str: 10      +0 Level:  6      XP:          15000
Dex: (13) 15 +2 BAB:    +3     HP:          [color=DeepSkyBlue]5/34[/color]
Con: 16      +3 Grapple:+3     Dmg Red:     nil
Int: 10      +0 Speed:  30'    Spell Res:   nil
Wis: 10      +0 Init:   +5     Spell Save:  n/a
Cha: (18) 20 +5 ACP:    -0     Spell Fail:  0%

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +0      +0     +2    +0     +1    +0     13
Touch:   12     Flatfooted:    11

Saves:   Base   Mod     Misc   Total
Fort:    +2     +3      +0     +5
Ref:     +2     +2      +0     +4
Will:    +5     +0      +0     +5

Weapon          Attack  Damage       Critical
MW Shortspear   +4      1d6          x2
MW S-spear range+6      1d6          x2
MW Light X-bow  +6      1d8          19-20/x2

Languages:      Baklunish, Ancient
                Common
                Ignan

Abilities:      Favoured class: any
                Spellcasting
                Summon Familiar

Feats:   Alertness (when familiar within arm’s reach)
         Dodge
         Improved Familiar (DMG p.200)
         Improved Initiative
         Spell Focus (Evocation)

Skill Points:   27      Max Ranks:   9/4.5
Skills                  Ranks  Mod   Misc  Total
Appraise                +0     +0    +0    +0
Balance                 +0     +2    +0    +2
Bluff                   +5     +5    +0    +10
Climb                   +0     +0    +0    +0
Concentration           +7     +3    +0    +10
Craft                   +0     +0    +0    +0
Diplomacy               +0     +5    +2    +7
Disguise                +0     +5    +0    +5
Escape Artist           +0     +2    +0    +2
Forgery                 +0     +0    +0    +0
Gather Information      +0     +5    +0    +5
Heal                    +0     +0    +0    +0
Hide                    +0     +2    +0    +2
Intimidate              +0     +5    +2    +7
Survival                +0     +0    +0    +0
Jump                    +0     +0    +0    +0
Listen                  +0     +0    +0    +0
Move Silently           +0     +2    +2    +2
Perform                 +0     +5    +0    +5
Profession (Trader)     +4     +0    +0    +4
Perform                 +0     +5    +0    +5
Ride                    +0     +2    +0    +2
Search                  +0     +0    +0    +0
Sense Motive            +0     +0    +0    +0
Speak Language          +2     +0    +0    +2 (Ancient Baklunish, Ignan)
Spellcraft              +7     +0    +0    +7
Spot                    +0     +0    +0    +0
Swim                    +0     +0    +0    +0
Use Rope                +0     +2    +0    +2

Equipment:                           Cost  Weight
Amulet of natural armor +1         2000 gp 0 lb
Bolts (10)                            1 gp 1 lb
Cloak of Charisma +2               4000 gp 2 lb
Crossbow, Light, MW                 335 gp 4 lb
Explorer's outfit                    0 gp  0 lb
Gloves of Dexterity +2            4000 gp  0 lb
Heward's handy haversack          2000 gp  5 lb
  Bolts (10)                         1 gp  1 lb*
  Flint and steel                    1 gp  0 lb*
  Potion of Cure Light Wounds (x2)  50 gp  0 lb*
  Potion of Cure Moderate Wounds   300 gp  0 lb*
  Potion of invisibility (x2)      300 gp  0 lb*
  Trail rations (per day)(x7)        5 sp  1 lb*
  Silk rope (50 ft.)                10 gp  5 lb*
  Scholar's outfit                   5 gp  6 lb*
  Waterskin                          1 gp  4 lb*
Sardonyx (x6)                       50 gp  0 lb
Shortspear, MW                     301 gp  3 lb
Spell component pouch                5 gp  3 lb

* Weight ignored while in Haversack.

Money: 32gp 5sp  0cp (0.74lb)

Total Weight:   18.74lb (light load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-34    35-67 68-102       102   510

Spells per day: 6/7/6/4

Spells known:
Cantrips:      Detect Magic
               Disrupt Undead
               Light
               Message
               Prestidigitation
               Ray of Frost
               Resistance

Level 1:       Burning Hands
               Mage Armor
               Magic Missile
               Shield

Level 2:       Glitterdust
               Scorching Ray

Level 3:       Fireball

Age: 34
Height: 5'4"
Weight: 140lb
Eyes: green
Hair: black
Skin: golden brown
Appearance: Short and fat he may be, but Eliyyad of Ekbir is a memorable character to encounter. He has silken black hair and golden-brown skin. His eyes are an arresting green. He favours robes of exotic cut, most often in delicate pastels, violet and yellow, embroidered with fluid, intricate symbols in golden thread. He wears a turban of matching colours.

Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire – not like some of the dark souls found in Ekbir’s poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend.

And fire is, indeed, his friend – in the person of Zariq, the small fire elemental he recently summoned to be his familiar.

[sblock=Zariq]Familiar: Zariq
Small elemental (fire, extraplanar); HD: 5; hp 17 (half of Eliyyad’s); Init +5; Spd 50 ft; AC 18, touch 12, flat-footed 17; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 8, Wis 11, Cha 11.

Skills & feats: Listen +2, Spot +3 (or Eliyyad’s, if better); Dodge, Improved Initiative, Weapon Finesse.

Burn (Ex): Those hit by the fire elemental’s slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.

Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking.

Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/sblock][/sblock]
 

Boddynock said:
I've posted an insertion point in the IC thread, just so that I won't keep everybody waiting too long.
Since Maor is just outside, and since I'm apparently the first to respond, I'll assume you didn't run to the cave but rather crawled out of the wreckage or stopped at Maor's on the way or something.

Turo got to your post first...
 
Last edited:

Sorry I mucked up the continuity. I'll do an edit to have him fall just in the entrance to the cave - that way everybody can respond.

My fault - I didn't read Strahd's original post properly.

Mea culpa!

Boddynock
 

Boddynock said:
[sblock=Proposed character: Eliyyad of Ekbir]
Code:
Name:           Eliyyad of Ekbir
Class:          Sorcerer 6
Race:           Human (Baklunish)
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Mouqol

Str: 10      +0 Level:  6      XP:          15000
Dex: (13) 15 +2 BAB:    +3     HP:          [color=DeepSkyBlue]5/34[/color]
Con: 16      +3 Grapple:+3     Dmg Red:     nil
Int: 10      +0 Speed:  30'    Spell Res:   nil
Wis: 10      +0 Init:   +5     Spell Save:  n/a
Cha: (18) 20 +5 ACP:    -0     Spell Fail:  0%

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +0      +0     +2    +0     +1    +0     13
Touch:   12     Flatfooted:    11

Saves:   Base   Mod     Misc   Total
Fort:    +2     +3      +0     +5
Ref:     +2     +2      +0     +4
Will:    +5     +0      +0     +5

Weapon          Attack  Damage       Critical
MW Shortspear   +4      1d6          x2
MW S-spear range+6      1d6          x2
MW Light X-bow  +6      1d8          19-20/x2

Languages:      Baklunish, Ancient
                Common
                Ignan

Abilities:      Favoured class: any
                Spellcasting
                Summon Familiar

Feats:   Alertness (when familiar within arm’s reach)
         Dodge
         Improved Familiar (DMG p.200)
         Improved Initiative
         Spell Focus (Evocation)

Skill Points:   27      Max Ranks:   9/4.5
Skills                  Ranks  Mod   Misc  Total
Appraise                +0     +0    +0    +0
Balance                 +0     +2    +0    +2
Bluff                   +5     +5    +0    +10
Climb                   +0     +0    +0    +0
Concentration           +7     +3    +0    +10
Craft                   +0     +0    +0    +0
Diplomacy               +0     +5    +2    +7
Disguise                +0     +5    +0    +5
Escape Artist           +0     +2    +0    +2
Forgery                 +0     +0    +0    +0
Gather Information      +0     +5    +0    +5
Heal                    +0     +0    +0    +0
Hide                    +0     +2    +0    +2
Intimidate              +0     +5    +2    +7
Survival                +0     +0    +0    +0
Jump                    +0     +0    +0    +0
Listen                  +0     +0    +0    +0
Move Silently           +0     +2    +2    +2
Perform                 +0     +5    +0    +5
Profession (Trader)     +4     +0    +0    +4
Perform                 +0     +5    +0    +5
Ride                    +0     +2    +0    +2
Search                  +0     +0    +0    +0
Sense Motive            +0     +0    +0    +0
Speak Language          +2     +0    +0    +2 (Ancient Baklunish, Ignan)
Spellcraft              +7     +0    +0    +7
Spot                    +0     +0    +0    +0
Swim                    +0     +0    +0    +0
Use Rope                +0     +2    +0    +2

Equipment:                           Cost  Weight
Amulet of natural armor +1         2000 gp 0 lb
Bolts (10)                            1 gp 1 lb
Cloak of Charisma +2               4000 gp 2 lb
Crossbow, Light, MW                 335 gp 4 lb
Explorer's outfit                    0 gp  0 lb
Gloves of Dexterity +2            4000 gp  0 lb
Heward's handy haversack          2000 gp  5 lb
  Bolts (10)                         1 gp  1 lb*
  Flint and steel                    1 gp  0 lb*
  Potion of Cure Light Wounds (x2)  50 gp  0 lb*
  Potion of Cure Moderate Wounds   300 gp  0 lb*
  Potion of invisibility (x2)      300 gp  0 lb*
  Trail rations (per day)(x7)        5 sp  1 lb*
  Silk rope (50 ft.)                10 gp  5 lb*
  Scholar's outfit                   5 gp  6 lb*
  Waterskin                          1 gp  4 lb*
Sardonyx (x6)                       50 gp  0 lb
Shortspear, MW                     301 gp  3 lb
Spell component pouch                5 gp  3 lb

* Weight ignored while in Haversack.

Money: 32gp 5sp  0cp (0.74lb)

Total Weight:   18.74lb (light load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-34    35-67 68-102       102   510

Spells per day: 6/7/6/4

Spells known:
Cantrips:      Detect Magic
               Disrupt Undead
               Light
               Message
               Prestidigitation
               Ray of Frost
               Resistance

Level 1:       Burning Hands
               Mage Armor
               Magic Missile
               Shield

Level 2:       Glitterdust
               Scorching Ray

Level 3:       Fireball

Age: 34
Height: 5'4"
Weight: 140lb
Eyes: green
Hair: black
Skin: golden brown
Appearance: Short and fat he may be, but Eliyyad of Ekbir is a memorable character to encounter. He has silken black hair and golden-brown skin. His eyes are an arresting green. He favours robes of exotic cut, most often in delicate pastels, violet and yellow, embroidered with fluid, intricate symbols in golden thread. He wears a turban of matching colours.

Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire – not like some of the dark souls found in Ekbir’s poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend.

And fire is, indeed, his friend – in the person of Zariq, the small fire elemental he recently summoned to be his familiar.

[sblock=Zariq]Familiar: Zariq
Small elemental (fire, extraplanar); HD: 5; hp 17 (half of Eliyyad’s); Init +5; Spd 50 ft; AC 18, touch 12, flat-footed 17; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 8, Wis 11, Cha 11.

Skills & feats: Listen +2, Spot +3 (or Eliyyad’s, if better); Dodge, Improved Initiative, Weapon Finesse.

Burn (Ex): Those hit by the fire elemental’s slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.

Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking.

Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/sblock][/sblock]

Post him in the RG - you can access the link via my signature.
 

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