• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


log in or register to remove this ad

Forget to ask what type of PC would be most beneficial to the group? It seems that Divine and Arcane are covered off as well as the melee type with Tailspinner (and s@s somewhat as well). It seems that the sneaking type with the skills would be an asset.


Yeah, I think some sort of skill monkey to replace Keldar would be quite ideal. Wow...that is going to leave ONLY Thanee as an original member from the start of this game.
 


Maybe I can try a goblin again and handicap myself ;)

I'm thinking a Beguiler, seeing as how much fun stonegod's having, or a Ninja.... mostly because I've never played one.
 

You know, I had not intended to make Toman into much of a skill monkey -- it was just a joke, but he does have some pretty good skills on opening locks and disabling devices for a front line tank. He just can't hide or sneak, nor be a stunning conversationalist.
 

You know, I had not intended to make Toman into much of a skill monkey -- it was just a joke, but he does have some pretty good skills on opening locks and disabling devices for a front line tank. He just can't hide or sneak, nor be a stunning conversationalist.

Yeah, we don't really have a PC with any true skill in Bluff, Diplomacy or Intimidate. While not all that useful in a dungeon crawl, you never know when it might come in handy.
 

Yeah, I’m sorry about the Goblinoid campaign. I had little time and did a mistake opening a new game back then. But those two (Lost Caverns and RttToEE) are running for more than two years and I’m not going to shut them down – they are going till the end.
Over here, only Thanee is from the original group, but on my other adventure - most of the players are still original.
Renau – choose whatever you want to play, I don’t care if the whole party were wizards, but, stick to the house rules.
 

Tailspinner , S@S - be ready, you are going to enter the game any minute, as prisoners of the Gorgimera. Each of you are trapped in an hanging metal cage.
Your belonging are scattered among the Gorgimera's treasure.

So where in the cave are we? Above the action? Elsewhere? Can we go ahead and call out to our rescuers?
 

So where in the cave are we? Above the action? Elsewhere? Can we go ahead and call out to our rescuers?


I believe you can call out, yes. Strahd made a big deal of us hearing a rattling in the darkness, which I am assuming is your chains! But I guess I should really let him answer that, since he is the DM, after all.
 

I was figuring we were locked in a cage or something, as the chains would need to be fairly thick and heavy for the two of us -- as we both have 20+ STR.

btw, Toman will arm-wrestle you to get his gear back when freed.
 

Into the Woods

Remove ads

Top