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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

G

Guest 11456

Guest
I recruit 1 player for this adventure. The party has already arrived to the caverns but most of them died along the way trying to reach'em. (Some player's left to real life obligations during those years)
Level 8 character is needed.

What type character is needed? What does the current party consist of?

Edit:
Looks like you have:
Rhun- Turo Beremwocket, Rock Gnome Cleric 8
Steve Gorak- Keldar the Shrike, Oeridian Human Rouge 4/Fighter 4
Thanee - Allyra, Suel Human Wizard 8
Boddynock - Eliyyad of Ekbir, Baklunish Human Sorcerer 8

Edit2:
Are you looking for a new PC or someone to take over an existing PC?
 
Last edited by a moderator:

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Rhun

First Post
Rhun- Turo Beremwocket, Rock Gnome Cleric 8 - Status: Active
Steve Gorak- Keldar the Shrike, Oeridian Human Rouge 4/Fighter 4 - Status: Unknown )Steve hasn't posted for a while)
Thanee - Allyra, Suel Human Wizard 8 - Status: Active
Boddynock - Eliyyad of Ekbir, Baklunish Human Sorcerer 8 - Status: Turned to Stone as of 1 round of combat ago (Boddy left the game a while ago)
 

Since I just turned Elliyad to stone permanently, I’ll take you both and you can create new adventures. You are going to be prisoners somewhere in the caves I guess, this is the quick solution, since the cave is sealed by a magical wall of force.
We have a cleric, wizard and a scout/fighter (but the player vanished) so there is a chance that I will kill the character also.
Build a 8th level character

House Rules:
max LA allowed is LA+1 (Aasimar and etc.)
34 points for abilities
Max HP at 1st level. Average HP per level.
Book allowed - core books, The complete series, Manual of the planes, deities and demigods, libris mortis.
-- For the 3.0 sources, get the 3.5 update
No psionics - I don't have those books
No evil characters
20000 gold for equipment (no more than 4000 gold on any one item)
Players will use invisible castle for die rolling

New Rules:
New Skill - Wrestle
Trained only (Str)- Useful for Barbarians and Gladiators.
Cross class for: All except Barbarians, Fighters.
bonus will calculated when using grapple , Bull rash and Trip combat modes.
Spontaneous Casting:
Instead of converting spells to cure/cause wounds .
the cleric can convert is "regular spells" only to domain spells
in the same level power . This rule shows the spiritual connection between the cleric and his god.
 

G

Guest 11456

Guest
Since I just turned Elliyad to stone permanently, I’ll take you both and you can create new adventures. You are going to be prisoners somewhere in the caves I guess, this is the quick solution, since the cave is sealed by a magical wall of force.
We have a cleric, wizard and a scout/fighter (but the player vanished) so there is a chance that I will kill the character also.
Build a 8th level character

I will wait and see what type character s@squ@tch chooses before coming up with my own character in order to better balance the group.
 

Rhun

First Post
Depending on what happens to Steve's PC, these are the PC types I see us really needing:

1) A true front line fighter
2) A skill monkey

I think between Thanee and I we have the arcane and divine angles fairly well covered. We definitely need somebody that can get in and do some serious melee damage, though.
 

s@squ@tch

First Post
This is what I am working on -- not finished yet on the crunch, nor the fluff, but definitely gives you the direction I am going for -- a skill monkey.

Code:
[B]Name:[/B] Toman Kenthur
[B]Class:[/B] Fighter 5 / Sorcerer 1 / Dragon Disciple (Bronze) 2	
[B]Race:[/B] Human (Oeridian)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] 

[B]Str:[/B] 22 +6 (13p.)	[B]Level:[/B] 8	[B]XP[/B]: 
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +6		[B]HP:[/B] 72 (5d10 + 1d4 + 2d12 + 24)
[B]Con:[/B] 16 +3 (8p.)	[B]Grapple:[/B] +12	
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] STR +1,CON+1
[B]Wis:[/B] 8 -1 (0p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 11 -- (3p.)	[B]ACP:[/B] -5		[B]Spell Fail:[/B] 35%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]21	10	+9	+0	+1	+1	+0	+0	
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+5	+12	--
[B]Ref:[/B]	+1	+3	+4	--
[B]Will:[/B]	+6	+1	+7	--
[B]Notes:[/B] 

[B]Weapon			Attack	Damage	Critical	Range[/B]
Falchion +1           	+14/+9	2d4+12	18-20/x2 	------
Dagger    		+12	1d4+6	19-20/x2 	------
MW Warhammer   		+13	1d8+9	20/x3      	------
Mighty (+6) Comp. Longbow	+7	1d8+6	20/x3      	120 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic, Goblin

[B]Abilities:[/B] DD Lvl 1: Natural Armor Increase (+1), DD Lvl 2: Strength Increase (+2), Claws and Bite (1d4/1d6)

[B]Feats: [/B] 
Human Bonus 1st: Able Learner
Fighter Bonus 1st: Weapon Focus (Falchion)
1st:  Power Attack
Fighter Bonus 2nd: Cleave
3rd: Improved Sunder
Fighter Bonus 4th: Weapon Specialization(Falchion)
6th: Combat Brute


[B]Spells prepared[/B] (Save DC 10 + spell level): 

Spells per day:

0th - (5) - Message, Mage Hand, Ghost Sound, Light
1st - (5) - Enlarge Person, Shield


[B]Spell-Like Abilities:[/B] 

[B]Skill Points:[/B] 44	[B]Max Ranks:[/B] 10/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+2	0	+2	--
Balance   	+1	0	+1	--
Bluff       	+0	0	--	--
Climb      	+8	2	+6	-- (+2 if using rope)
Concentration  	+3	0	+3	--
Diplomacy	+0	0	--	--
Disable Device 	+1	1	+1	--
Disguise   	+0	0	--	--
Escape Artist	+1	0	+1	--
Forgery   	+0	0	--	--
Gather Info     +0	0	--	--
Handle Animal  	+0	0	--	--
Heal        	-1	0	-1	--
Hide        	+1	0	+1	--
Intimidate	+3	0	--	--
Jump        	+13	5	+6	+2
Know: (Arcana)+10	8	+2	--
Listen     	+7	8	-1	--
Move Silently	+1	0	+1	--
Open Locks   	+1	0	+1	--
Ride       	+1	0	+1	-- 
Search    	+2	0	+2	--
Sense Motive	+3	4	-1	--
Sleight of Hand +1	0	+1	--
Spellcraft  	+5	1	+2	+2
Spot       	+7	8	-1	--
Swim       	+7	1	+6	--
Tumble    	+4	1	+1	+2
Use Magic Device+0      0	+0	--
Use Rope 	+6	5	+1	--
[B]Notes:[/B]  All skills are in-class due to Able Learner feat

[B]Equipment:		Cost	Weight[/B]
Falchion +1        	2375gp	4lb
Weapon Augmentation Crystal

Full Plate +1           2650gp	50lb
MW Mighty (+6) Comp. Longbow 	975gp	8lb
   40 arrows		2gp	6lb
Gauntlets of Ogre Power	4000gp	4lb
Cloak of Protection +2	4000gp	1lb
Dimension Stride Boots	2000gp	5lb
3 Daggers    		6gp	3lb
Backpack 		2gp	2lb
150' Silk Rope		30gp	15lb
Grappling Hook 		1gp	4lb
Flint and Steel		1gp	--lb
Belt Pouch             	2gp	2lb
Holy Water x2		50gp	2lb
Sunrod x3 		6gp	3lb
MW Warhammer		312gp	5lb
Waterskin		1gp	4lb
Bedroll     		1sp	5lb
Whetstone		1cp	1lb


[B]Total Weight:[/B] lb	[B]Money:[/B] 3591 gp sp cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	173	346	520	1040	2600

[B]Age:[/B] 24
[B]Height:[/B] 6'6"
[B]Weight:[/B] 242 lbs
[B]Eyes:[/B] Grey
[B]Hair:[/B] Blond
[B]Skin:[/B] Tan

Appearance:

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from [/sblock]
 
Last edited:

Rhun

First Post
This is what I am working on -- not finished yet on the crunch, nor the fluff, but definitely gives you the direction I am going for -- a skill monkey.

Class: Fighter 5 / Sorcerer 1 / Dragon Disciple (Bronze) 2


I like the looks of him. He looks tough.
 

S@S - please choose human race: Oeridian, Baklunish or Suloise.
This does not affect the stats but flesh it out more.
beside it, this looks great.
S@S, Tailspinner - Now, I guess your characters are friends of some lost expedition that ventures into this place and were caught together. the other memebers are dead.
 

Rhun

First Post
It will be nice to have some fresh blood. I was afraid it was going to come down to Thanee and I having to put the beat down on the forces of evil ourselves. This will be sweet.
 

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