Ahrimon
Bourbon and Dice
I was looking at this.
- Crippling Crush - When you immobilize or slow with a hammer or mace deal +con mod damage
- Crushing Guardian - +2 damage w/ hammer or mace in guardian form
- Sudden Roots - Enemy hit by opportunity attack is slowed (kicking off crippling crush)(Don't know how often wardens get OA's)
I already have Crippling Crush, and I use a Warhammer... how often does the +Con damage thing proc? Is it every single turn?
Hopefully someone else can help out with a more warden specific answer. Looking at the feat it's every single time you immobalize or slow with a weapon attack. And Sudden Roots slows whenever you hit someone with an opportunity attack.
Going through the compendium I see:
Weight of Earth - AW1. 1W+Str and the target is slowed. (Would trigger Crippling Crush on every strike. Strikerish damage levels)
Strength of Stone - AW1. 1W+Str and gain THP = con mod
Tempest Assault - AW1. 1W+Str and you do Con mod damage to a seperate marked target. Situational, but close to striker lvl damage if you have a high con. Weight of Earth would be better IMO.
Tremmor Slam - Enc1 - 1W+Str+different marked creature takes thunder dam = str and becomes immobilized (Triggering CripCrush)
Earth Spikes - 1W+Str and creates a burst 1 zone that does 5 pts to every enemy starting their turn or entering the zone.
Gale Strike - 2W+Str and other marked targets take con damage.
Roots of Stone - Close Burst 1, 1W+Str (EarthStrength - Con damage to enemys that leave the zone)
Wildblood Frenzy - Enc1 - 2 attacks 1W+Str(+Wis if your a Wildblood)
Rough Strike - Enc3 - 2W+Str+Slow(triggering CripCrush)(+Con for Earthstrength) - That's 2x con for earthstrength w/ CripCrush
You'll probably never match a pure striker in damage, but some of the above should help you get close. Don't think in terms of single target lvls either. Earth Spikes or Roots of Stone can really dish out a lot of damage against large groups. I particularily liked Earth Spikes.
Hope some of this helps