I played a Goliath Earthstrength Warden, loved it
(a bit more sturdy with the Temp HP racial)
You are a defender, you must be the target of attacks. That's your job
The Warden has alot of slow/immobilize powers, use that
Here's a build i made
Earthstrength warden : bonus to AC when using Second Wind
Feats :
Crippling Crush, for that extra crunchiness on hits
Sudden Roots, makes you Opp Attacks that much better (slow+dmg from crippling crush.. )
Next feat suggestion : Vicious Advantage (CA on slowed creatures)
At-wills : Strength of stone for temp hp and Weight of Earth for slow+dmg with crippling crush
Encounter : root of stone, burst 1, enemy cant leave zone without being prone
Utility : Endure Pain (Endurance training) Resist 8 as an interrupt
Daily : extra AC, create a zone of difficult terrain (no shifts, more opp attacks that slow and more damage..)
I would suggest keeping Pursuit of Hunter as your racial so you can go after enemies that still run away, (unlucky dice rolls are the usual culprits)
Wilden, Warden
Guardian Might: Earthstrength
Hardy Form: Hardy Form Reflex
FINAL ABILITY SCORES
Str 18, Con 16, Dex 10, Int 10, Wis 13, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.
AC: 19 Fort: 16 Reflex: 14 Will: 13
HP: 40 Surges: 12 Surge Value: 10
TRAINED SKILLS
Nature +9, Dungeoneering +7, Endurance +6, Athletics +7
UNTRAINED SKILLS
Acrobatics -2, Arcana +1, Bluff, Diplomacy, Heal +2, History +1, Insight +2, Intimidate, Perception +2, Religion +1, Stealth, Streetwise, Thievery -2
FEATS
Level 1: Crippling Crush
Level 2: Sudden Roots
POWERS
Warden at-will 1: Weight of Earth
Warden at-will 1: Strength of Stone
Warden encounter 1: Roots of Stone
Warden daily 1: Form of Winter's Herald
Warden utility 2: Endure Pain
ITEMS
Hide Armor, Adventurer's Kit, Heavy Shield, Frost Warhammer +1