Obryn
Hero
OK, bear with me for a second.
In a weird but encouraging turn of events, one of my players started up her own 4e game after getting the books. (The DMG really does give you the DMing bug!) I am running her and the rest of the party through KotS, and she is running her group through KotS as well. They're quite a bit behind my group, and yeah, it's weird, but she does a good job of keeping character knowledge and player knowledge separate. Plus, I'm a competent enough DM and 4e is easy enough to manipulate that I've gone off-script several times already.
Anyway, she invited me to play in her group. I can't do it every week (it's normally on Fridays, and me gaming every Wednesday and every Friday quickly got vetoed by my wife) but I let them know I'd drop in here and there.
She said they needed a cleric, and needed ranged stuff more than melee stuff, so I went with the calling-down-wrath-of-god route. I also realized I wanted to play a character who would stay almost completely out of the decision-making process. After all, at this point I know KotS inside and out, and I doubt she is modifying it much at all.
So, I created Nyreth.
Nyreth is an elven Cleric of Corellon, the God of Art and Beauty. (Stats-wise, S11 / Co12 / D16 / I 8 / W 18 / Ch 14). He's multiclassed to Ranger, and uses a longbow when the range is too far for his clerical blammies.
Here's where the media influences come in.
I came up with the rest of the concept - his hook, I guess - while watching way too much Project Runway. He's not an adventurer by trade - he's a tailor and designer for elven nobility. He's doing research to create a new line of practical clothing for adventurers (they have deeper pockets than nobles!), and figures that the best way to do that is, of course, to go on adventures.
It's a fun little hook, and I had a great time playing him. I had a good time taking notes about things adventurers need - easily-cleaned clothes, perhaps a built-in pillow somewhere, hidden pockets for coins... Also, the whole god-of-beauty-and-art thing is tons of fun to play up when blasting goblins. But still, I never thought I'd get a character idea from a reality show of any kind.
So - either speaking for yourself or a player in your game - what's the strangest media-influenced character you've had? Preferably one that worked out, unless it was absolutely hilarious. "I made a twin-scimitar dark elf named 'Drazzt'" isn't really story-worthy.
-O
In a weird but encouraging turn of events, one of my players started up her own 4e game after getting the books. (The DMG really does give you the DMing bug!) I am running her and the rest of the party through KotS, and she is running her group through KotS as well. They're quite a bit behind my group, and yeah, it's weird, but she does a good job of keeping character knowledge and player knowledge separate. Plus, I'm a competent enough DM and 4e is easy enough to manipulate that I've gone off-script several times already.
Anyway, she invited me to play in her group. I can't do it every week (it's normally on Fridays, and me gaming every Wednesday and every Friday quickly got vetoed by my wife) but I let them know I'd drop in here and there.
She said they needed a cleric, and needed ranged stuff more than melee stuff, so I went with the calling-down-wrath-of-god route. I also realized I wanted to play a character who would stay almost completely out of the decision-making process. After all, at this point I know KotS inside and out, and I doubt she is modifying it much at all.
So, I created Nyreth.
Nyreth is an elven Cleric of Corellon, the God of Art and Beauty. (Stats-wise, S11 / Co12 / D16 / I 8 / W 18 / Ch 14). He's multiclassed to Ranger, and uses a longbow when the range is too far for his clerical blammies.
Here's where the media influences come in.
I came up with the rest of the concept - his hook, I guess - while watching way too much Project Runway. He's not an adventurer by trade - he's a tailor and designer for elven nobility. He's doing research to create a new line of practical clothing for adventurers (they have deeper pockets than nobles!), and figures that the best way to do that is, of course, to go on adventures.
It's a fun little hook, and I had a great time playing him. I had a good time taking notes about things adventurers need - easily-cleaned clothes, perhaps a built-in pillow somewhere, hidden pockets for coins... Also, the whole god-of-beauty-and-art thing is tons of fun to play up when blasting goblins. But still, I never thought I'd get a character idea from a reality show of any kind.
So - either speaking for yourself or a player in your game - what's the strangest media-influenced character you've had? Preferably one that worked out, unless it was absolutely hilarious. "I made a twin-scimitar dark elf named 'Drazzt'" isn't really story-worthy.

-O