CleverNickName
Limit Break Dancing (He/They)
Over the weekend, one of the players at my table asked an interesting question, and I couldn't think of a good answer. Why are there so many item creation feats? Scribe Scroll and Brew Potion are great for low-level casters, and the magic items they create are simple enough to stand alone. But given that the Craft Wondrous Item feat will allow a character to create such a wide variety of magic items...from single-use oils and magic feathers, to flying carpets and helmets that shoot laser beams...well, it doesn't seem like much of a stretch for that same feat to allow a character to also make magic shields, swords, wands, and rings. Why do we need so many Craft feats?
I want to combine all of the item creation feats (except for maybe scribe scroll) into a single feat called "Craft Magic Item." The caster level requirements, spells, and other components required to make a particular magic item seem to be balancing enough without needing to require a variety of feats as well. Does this seem balanced? Or am I missing something completely obvious here?
[SBLOCK=Craft Magic Item]
Prerequisites: caster level 3
Benefit: you can craft any magic item whose prerequisites you meet. Enchanting a magic item takes 1 day for each 1,000 gp in its price. To enchant a magic item, you must spend 1/25 of the item's price in XP and use up raw materials costing half of this price.
You can also mend a broken magic item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft the item in the first place. The base cost of a magic item is one-half its value, as calculated in the SRD.
Some magic items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item's base price. You must pay such a cost to create an item or to mend a broken one.[/SBLOCK]
I want to combine all of the item creation feats (except for maybe scribe scroll) into a single feat called "Craft Magic Item." The caster level requirements, spells, and other components required to make a particular magic item seem to be balancing enough without needing to require a variety of feats as well. Does this seem balanced? Or am I missing something completely obvious here?
[SBLOCK=Craft Magic Item]
Prerequisites: caster level 3
Benefit: you can craft any magic item whose prerequisites you meet. Enchanting a magic item takes 1 day for each 1,000 gp in its price. To enchant a magic item, you must spend 1/25 of the item's price in XP and use up raw materials costing half of this price.
You can also mend a broken magic item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft the item in the first place. The base cost of a magic item is one-half its value, as calculated in the SRD.
Some magic items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item's base price. You must pay such a cost to create an item or to mend a broken one.[/SBLOCK]
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