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D&D 5E Strength, Intelligence and Charisma saving throws

1of3

Explorer
Charisma seems to be the "I refuse to be banished" save...which is a bit odd.

Yeah, I interprete it as your metaphysical passport save. So it does not apply to Zone of Truth because lying, but because you won't comply with the metaphysicsal rules of that zone, i.e. no lying.
 

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evilives

First Post
Spells

May not be complete. Thought about merging this with Ari's spell spreadsheet.

Wind Wall: Strength (damage)
Web: Dex to avoid, but Strength check to break free
Tsunami: Strength (damage)
Telekinesis: contested by Strength check
Symbol (hoplessness): Charisma
Symbol (insanity): Intelligence
Seeming: Charisma (no, don’t disguise me!)
Project Image: detected with Intelligence check
Programmed Illusion: detected with Intelligence check
Planar Binding: Charisma
Phantasmal Force: Intelligence
Minor Illusion: detected with Intelligence check
Maze: Intelligence check to get out
Major Image: detected with Intelligence check
Magic Jar Charisma
Magic Circle: hedged critter makes Charisma save to enter by supernatural means
Gust of Wind: Strength (unwilling movement)
Glyph of Warding: Intelligence check to find before triggering
Forcecage: Charisma to leave by supernatural means
Feeblemind: Intelligence
Ensnaring Strike: Strength
Disguise Self: Intelligence check to penetrate disguise
Contact Other Plane: caster makes Intelligence save (hearing voices in head damage)
Calm Emotions: Charisma
Bigby’s Hand: some aspects resisted with Strength checks
Banshment: Charisma
Bane: Charisma
Arms of Hadar: Strength
 

May not be complete. Thought about merging this with Ari's spell spreadsheet.

Wind Wall: Strength (damage)
Web: Dex to avoid, but Strength check to break free
Tsunami: Strength (damage)
Telekinesis: contested by Strength check
Symbol (hoplessness): Charisma
Symbol (insanity): Intelligence
Seeming: Charisma (no, don’t disguise me!)
Project Image: detected with Intelligence check
Programmed Illusion: detected with Intelligence check
Planar Binding: Charisma
Phantasmal Force: Intelligence
Minor Illusion: detected with Intelligence check
Maze: Intelligence check to get out
Major Image: detected with Intelligence check
Magic Jar Charisma
Magic Circle: hedged critter makes Charisma save to enter by supernatural means
Gust of Wind: Strength (unwilling movement)
Glyph of Warding: Intelligence check to find before triggering
Forcecage: Charisma to leave by supernatural means
Feeblemind: Intelligence
Ensnaring Strike: Strength
Disguise Self: Intelligence check to penetrate disguise
Contact Other Plane: caster makes Intelligence save (hearing voices in head damage)
Calm Emotions: Charisma
Bigby’s Hand: some aspects resisted with Strength checks
Banshment: Charisma
Bane: Charisma
Arms of Hadar: Strength
Great work compiling the list! I think it's cool that some spells require attribute checks. However, I was lamenting the lack of Int, Cha and Str saving throws.
 

Joe Liker

First Post
There are plenty of effects that use all the different saving throws (great spell list, evilives!), and the reasoning behind each one seems very consistent to me, give or take a quibble or two.

I don't think there's anything to complain about here. It makes you think twice about how (or even whether) to allocate dump stats, which is a good thing in my opinion.
 



Prism

Explorer
Weird since the confusion spell itself is a wisdom save.

Yeah, I was thinking that. Seems like a perfect chance for a wisdom save to me. There do seem to be a few odd choices. Strength save for getting out of a web, intelligence save for maze would have been much better IMO
 

ppaladin123

Adventurer
Yeah, I was thinking that. Seems like a perfect chance for a wisdom save to me. There do seem to be a few odd choices. Strength save for getting out of a web, intelligence save for maze would have been much better IMO

Someone on this board once suggested:

Intelligence: illusions
Wisdom: charms
Charisma: compulisions

I really wish they had done that. I guess one problem is that most enchantments in 5e have been classified as "charm" even if the effect (command, compulsion, dominate person, etc.) isn't really a charm in the ordinary sense of the word.
 

Prism

Explorer
Someone on this board once suggested:

Intelligence: illusions
Wisdom: charms
Charisma: compulisions

I really wish they had done that. I guess one problem is that most enchantments in 5e have been classified as "charm" even if the effect (command, compulsion, dominate person, etc.) isn't really a charm in the ordinary sense of the word.


I like that the 'pure' illusions like major, minor image and programmed illusion are effectively no save with an investigation skill check if you think something is odd. In our group this kind of illusion is more commonly used by the DM and I works better that way rather than giving everyone immediate saves. Saves should be more for direct attack type spells
 

Viridian

First Post
Bane and Calm Emotions are awesome CHA saves that should probably be on every Bard's list.

Bane has thus far turned out to be the best spell in my repertoire, especially combined with Cutting Words and a protection warrior. Our front line is all but invincible now.
 

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