May not be complete. Thought about merging this with Ari's spell spreadsheet.
Wind Wall: Strength (damage)
Web: Dex to avoid, but Strength check to break free
Tsunami: Strength (damage)
Telekinesis: contested by Strength check
Symbol (hoplessness): Charisma
Symbol (insanity): Intelligence
Seeming: Charisma (no, don’t disguise me!)
Project Image: detected with Intelligence check
Programmed Illusion: detected with Intelligence check
Planar Binding: Charisma
Phantasmal Force: Intelligence
Minor Illusion: detected with Intelligence check
Maze: Intelligence check to get out
Major Image: detected with Intelligence check
Magic Jar Charisma
Magic Circle: hedged critter makes Charisma save to enter by supernatural means
Gust of Wind: Strength (unwilling movement)
Glyph of Warding: Intelligence check to find before triggering
Forcecage: Charisma to leave by supernatural means
Feeblemind: Intelligence
Ensnaring Strike: Strength
Disguise Self: Intelligence check to penetrate disguise
Contact Other Plane: caster makes Intelligence save (hearing voices in head damage)
Calm Emotions: Charisma
Bigby’s Hand: some aspects resisted with Strength checks
Banshment: Charisma
Bane: Charisma
Arms of Hadar: Strength