glass
(he, him)
I have been assuming feats will be a shoe-in. But actually, I am now wondering if they might go in the opposite direction: Since they cannot actually use any of the PHB feats (except Grappler) it might be simpler to ditch feats entirely. I am sure there will be something kinda like feats, but they may not have the same name, or be interchangable with PHB feats.If you think a project explicitly about increasing player-side build-crunch is going to skip feats, one of us is going to become severely disappointed.
This I would be all in favour of in a new edition/new game, but for this project it would be rather shoot backward compatibility in the head. Unless it was encapsulated in a feat or feat-equivalent.AoO should return with the rate on 1/opponents turn for free 4E style.
Similarly, all the stuff about changing how bows and crossbows work is great on its own merits but probably not going to work for Level Up. A better approach might be to encapsulate better defences against ranged attacks in feats or feat equivalents, and/or Level Up classes.
_
glass.