Again, just a reminder that I'm not saying that these archetypes must be included--I'm just showing how they could be done.
1 then it would ideally be made for whenever they make a better system for social areas of the game.
You have to start somewhere. Imagine if this were included in a book that focused on social RPing or had a more social kind of setting--like Strixhaven. (Not Strixhaven because that's a university, of course, but like that.)
2 have you seen how easy it is to mix those three things up? it would just be generic fiend if it was made.
Then you do it by what the fiend is built around. Fiends, regardless of their plane of origin, typically rely on one of fire, poison, or acid. In addition, some fiends are brute strength, some rely on cunning and deception, some rely on contracts, some rely on mind-control, etc. All of those could be emphasized by different lists of bonus spells, in the same way that the genielock grants bonus spells depending on the element of the genie. Right now, the fiendlock is almost entirely fire-based, which sucks if you want to say your patron is, I dunno, Zuggtmoy or Levestus.
3 monks get a subclass at level 3 so for two levels it would just be terrible also its ac would be worse from the lack of the all-powerful dex (stats and abilities really need to be rebalanced at some point.)
Fair enough. That is a perfectly decent reason to dismiss an archetype.
6 just the basic point of what would have to be done.
I do wish you'd intersperse your replies because I have no idea what this is in reference to.
7 we do not seem to get more none-magic fighters and honestly the lack of them is what disturbs me more.
plus why would they not make the arcane half caster they make one late every edition?
I honestly think that, like the psion/mystic, there isn't ever going to be enough agreement as to how a gish should be done. Eldritch knights, paladins, rangers, hexblades, and those bladesingers or whatever they're called, I forget, are all gishes but clearly aren't gish-y
enough for people (and those reasons may be perfectly sound). Yes, WotC could just produce a psion and a gish class, but they'd inevitably cause half the players to complain that it's not done the right way, and I'm starting to think that they simply won't include it this edition.
With
luck, they'd include those classes in the 6e PH so they can be properly integrated right from the start.
8 okay but other than being a plant what does the druid get to do that is different?
This is in large part thematic. Druids are all about nature but are almost entirely focused on animals or elements. Plus, you can give the druid abilities and say they come from plants, in the same way that Shepherd druids gain abilities but say they come from spirits. Possible examples: the druid can sprout vines, giving them extended reach, or they can turn into a mobile tree and gain damage resistance and extra smacking damage., or they can create blights or (temporarily) awaken trees as allies/pets.