There is no such thing as a perfect game, nor can any game be the right one for everyone. But I like the balance between simplicity and complexity that 5E ha given us, along with rulings over rules along with the ability to tweak and adjust the game to suit the need of the DM and group. We now have the cleaned up math for rolling that 3E brought us, and they stopped trying to force a restrictive structure where every table played the same game like 3E and 4E.
I enjoyed previous versions of the game as well, but for me 5E strikes the right balance between evolving the system while not throwing out everything that I've enjoyed about the game. Considering the number of new players who started with 5E, those things that have worked for me also resonate with a whole lot of people. Which has the nice added benefit that I can find plenty of people to play with and there's not any significant social stigma to playing the game any more. Popularity is a tangential benefit of course, and "more popular" doesn't mean "better". Then again, I dislike calling games "better" because it's always going to obviously be a subjective judgment after a certain level of competency of design and presentation.
In any case I agree with the OP. I like the simplification from things like advantage/disadvantage. It's a simple mechanic that feels impactful when you get it, perhaps even more than the actual impact on the game. But it's certainly better than the list of half a dozen modifiers I applied on a regular basis in 3.x. We've also got rid of a lot of finicky rules from previous editions that just make the game run more smoothly, even if it's not perfect because nothing is.
I don't play a game for it's mechanical complexity. One of my favorite PCs to play was a champion fighter. I play to get together with friends, tell a few bad puns and a joke or three, to get together to envision a fantasy story emerging from play. But I've also never felt like any class or build was completely overshadowed by another in our games, the different classes have different roles and different times to shine. The game still works for us at levels up to 20th in ways previous editions did not. Tactics and approach to overcoming obstacles still matter, but there is no consistent "I win" button. The button is still there once in a while, but that can be fun as well as long as it's not always the answer.
So for me 5E is the best version ever. No, I will never replace the first time I plunged into a hidden dungeon, I will always have fond memories of games long past. But I'm having just as much fun playing as ever and I don't see myself burning out on this version of the game any time soon.
I enjoyed previous versions of the game as well, but for me 5E strikes the right balance between evolving the system while not throwing out everything that I've enjoyed about the game. Considering the number of new players who started with 5E, those things that have worked for me also resonate with a whole lot of people. Which has the nice added benefit that I can find plenty of people to play with and there's not any significant social stigma to playing the game any more. Popularity is a tangential benefit of course, and "more popular" doesn't mean "better". Then again, I dislike calling games "better" because it's always going to obviously be a subjective judgment after a certain level of competency of design and presentation.
In any case I agree with the OP. I like the simplification from things like advantage/disadvantage. It's a simple mechanic that feels impactful when you get it, perhaps even more than the actual impact on the game. But it's certainly better than the list of half a dozen modifiers I applied on a regular basis in 3.x. We've also got rid of a lot of finicky rules from previous editions that just make the game run more smoothly, even if it's not perfect because nothing is.
I don't play a game for it's mechanical complexity. One of my favorite PCs to play was a champion fighter. I play to get together with friends, tell a few bad puns and a joke or three, to get together to envision a fantasy story emerging from play. But I've also never felt like any class or build was completely overshadowed by another in our games, the different classes have different roles and different times to shine. The game still works for us at levels up to 20th in ways previous editions did not. Tactics and approach to overcoming obstacles still matter, but there is no consistent "I win" button. The button is still there once in a while, but that can be fun as well as long as it's not always the answer.
So for me 5E is the best version ever. No, I will never replace the first time I plunged into a hidden dungeon, I will always have fond memories of games long past. But I'm having just as much fun playing as ever and I don't see myself burning out on this version of the game any time soon.