Neonchameleon
Legend
Hmm... would it work for stun to only take the standard action from Solos? Leaving them their move and minor?
Neonchameleon said:Hmm... would it work for stun to only take the standard action from Solos? Leaving them their move and minor?
Jhaelen said:Yeah, I had read about that idea on Mr. Mearl's Blog for 5e. I don't particularly like it. I prefer if there's at least a chance to affect a solo early in the encounter (see below). I could also imagine an ability to delay conditions, though this would have the disadvantage of having to track them all.
This, however, is really cool! I think this could work in tandem with the above.
This is also an extension of a 5e idea, right?
I seem to recall something about 'turn undead' affecting monsters in different ways, as described in their entry. I immediately thought, this would be cool for _every_ kind of monster and not just to determine the effect of 'turn undead'.
Back in the eighties when I designed my own rpg I had plenty of 'puzzle' monsters that could only be defeated by a particular course of action. So, I really love this idea!
Some of my favourite solos have a 3-standards-per-round build. The Behir is a good example that rather than getting a normal initiative, gets a standard action on 30/20/10. With that setup you can have the conditions effect it on its next action, but have the following actions be unaffected. The Behir fight was one of the most interesting, for the group I DM, in Revenge of the Giants because I played it that way.
Hmm that is an interesting way of doing it and I have never thought of that. Does that Behir say that specifically? Because I will need to check it out now![]()
The Behir is a really good example where the game gets save ends (you're lucky if it lasts more than 1/3 of a round) and end of PC's next turn (lasts for all 3 of the Behir's turns) wrong.
Hey Neonchameleon!
That doesn't work. Tequila Sunrise posted earlier that even just by nerfing the standard actions a solo monster is basically rendered impotent.
The Behir is a really good example where the game gets save ends (you're lucky if it lasts more than 1/3 of a round) and end of PC's next turn (lasts for all 3 of the Behir's turns) wrong.