Fieari
Explorer
My players have just recently turned paragon, and I'm already dealing with these kinds of issues-- my players are admittedly pretty controller oriented, with each of the roles focusing on controller aspects as a secondary thing. And they use it well.
I've found it imperative that there be OTHER targets for them to aim at in most encounters. But for a solo boss fight, you don't want minions running around.
So, what if we extend the idea that a solo is 4 standard creatures a bit more... UK already has the two-rounds of actions thing-- but perhaps it could go further. What if status effects and negative conditions only applied to one ability of the monster? Disabled or limited one attack only, leaving other options still available? On top of saves at the beginning of the round and so forth.
I've found it imperative that there be OTHER targets for them to aim at in most encounters. But for a solo boss fight, you don't want minions running around.
So, what if we extend the idea that a solo is 4 standard creatures a bit more... UK already has the two-rounds of actions thing-- but perhaps it could go further. What if status effects and negative conditions only applied to one ability of the monster? Disabled or limited one attack only, leaving other options still available? On top of saves at the beginning of the round and so forth.