Hmmm, seems either way, somebody's getting nerfed.
What about this idea:
Action Recovery
By expending an action point at the start of its turn the monster can undo all conditions and negative effects.
This way a monster (either Elite or Solo) has the option of using action points for defence or attack.
If the Fighter stuns the solo monster, at the very least he is stripping it of an action point (in effect a standard action).
Any thoughts?
I used to have that as a house rule; the loss of a standard action ought to work ok, since per RAW even a Solo can't spend 2 APs in 1 round.
However, the main benefit of stunning is to give the other PCs a free round of attacks vs the monster; Action Recovery still allows for that whereas recovery at start of turn does not. So again I would tend to reserve this for rare solos; eg very slippery ones and very high Epic super-powerful ones.
Another problem is that it strongly favours at-will short duration/eont stun effects, which remain very powerful.
Finally, the reason I no longer use this house rule is that it creates a more boring fight by evening out peaks & troughs of danger - it harms the cadence of battle. Having the Solo lose a round while PCs wail on him, then come back next round, spend an AP and really wail on them, makes for a much more interesting and scary fight.
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