Uber Dungeon
First Post
Hello, I am currently playing a character very focused into bow use from 2 or more range increments. Something, that is bothering me is that I know if someone gets the jump on me my melee might not be able to keep me alive long enough to survive the encounter.
To fix this I have looked into called shots for 3.0, 3.5 and pathfinder. The rules do not exist.
I was wondering if someone could suggest a class with a feature, feat, Magical gear or clever method, that would allow me to half or better the movement of a threatening enemy?
-thanks
To fix this I have looked into called shots for 3.0, 3.5 and pathfinder. The rules do not exist.
I was wondering if someone could suggest a class with a feature, feat, Magical gear or clever method, that would allow me to half or better the movement of a threatening enemy?
-thanks