Piratecat
Sesquipedalian
Best to be clear about my perspective. There is a fundamental difference between the DM tweaking stats to provide a fun and challenging session, and a DM tweaking stats to "win" by making the PCs feel useless, helpless or ineffective. I think the former is a great idea, and I absolutely hate the latter. The point of D&D is that the players are playing heroes. Make them feel like that, and make them earn it.ehren37 said:Yeah sure, lets throw all rules and meaningful actions out the window and you can just tell them how the session ends!
That means that an adversarial relationship for the DM and players is a bad idea. I tend to prefer DMs who are rooting for the players, but who aren't afraid to make the game tough.