Jefe Bergenstein
Legend
JustKim said:I don't consider making encounters more exciting by artificially adding challenge to be a big problem. The bigger problem, to me, is players running unchecked through the world, mowing down any opposition and becoming bored. I've been in that situation as a player, under a DM who did not have a head for the rules.
With a lot of study and investment, a DM can become rules savvy and legitimately challenge PCs without any fiat. But not everyone has that luxury and not everyone necessarily wants to dedicate that much time and money to the hobby. For DMs who more or less understand the rules trying to run games for powergamers, my advice is to close up shop. Without some major change, the DM is not going to run a game satisfying for the players and the players are not going to react to challenges in a way that can satisfy the DM. But if you just have to DM in this circumstance, the simplest way to challenge the players is to make numers 2 or 5 or 10 points higher. Not because you want to completely overwhelm the PCs, but because the chance for failure is too low otherwise.
I've been in plenty of games where the target number was frequently "one over whatever you rolled" to accurately smell BS when its presented as challenge. DM'ing on the fly frequently means "the monster has HP until I say it doesnt".
Let me turn this around. Would you accept a player fudging their saves? I mean, if they'd buffed properly or taken the right feat combos or factored in some obscure profane alchemical bonus from eating cursed frogs that stacks with everything, they could have managed an extra 2-3 bonus on their roll too.
Creating a character with high in one area usually takes character resources out of another. The guy with high saves probably has less strength in another area, be it a lower attack, ac, damage output, etc. If you just modify saves to where he needs a 10+ to make the save, you've negated his the benefit he gained from sacraficing in another.