I take it you are using the appropriate range penalties on spot checks?Ravilah said:I was just wondering if anyone (specifically DMs) has ever found that by about level 10, most PCs have Spot/Listen checks so out of this world that nothing short of a shadowdancer wearing a Cloak of Elvenkind at Midnight has much chance of successfully staying unseen or unheard.
I disagree -- there's no reason that the tone of the game has to drastically change once you hit level 10. There are a myriad of ways to challenge high level PCs without getting into "silly" scenarios and villains, and it sounds to me like the OP is better off with a game like that than a "wahoooo!" variant.Tonguez said:As has been said at Level 10 the game goes epic and you are into superhero roleplaying -
Ravilah said:I was just wondering if anyone (specifically DMs) has ever found that by about level 10, most PCs have Spot/Listen checks so out of this world that nothing short of a shadowdancer wearing a Cloak of Elvenkind at Midnight has much chance of successfully staying unseen or unheard.
Piratecat said:It's not cheating; it's proactively DMing to make the game fun!
My counter-advice is to cheat in a way that the players will accept.JustKim said:Failing that, my advice is to cheat.
Who can argue with that statement?jgbrowning said:And as humorous as that is, I pretty much agree. If a GMs breaking the rules and that makes the game more fun, who cares?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.