Steverooo said:
I'm unclear as to the motives of the Orcs and scruffy man. I know that the Emperor (Kinslayer) sent them to track down the Empress and heir, assuming they're with the party, but were they ordered to kill the party?
With scruffy (the Bard Slayer), it probably was dumb to go see him, as after the Orcs, the PCs should have expected trouble. But is the Bard really dead? Does (s)he have to be? The Militia got scruffy, so they should know what happened. They could have backtracked, and saved the Bard.
Good questions. The orcs want the PCs dead, because the PCs killed one of their clerics some time back. Scruffy wants the mother and child dead, and doesn't care one way or the other about the orcs. He isn't alone. There are half a dozen other imperial agents in the same general area looking for them. The thing is, they've made a deal with the orcs. So now we have a whole tribe of orcs and 6 mid level NPCs hunting for the whole party. The agents get the heads of mother & child to present to Kinslayer, and the orcs get everyone--and everything--else.
Likewise, as someone else previously pointed out, the fight would have drawn attention, and a maid, patron, etc., could have saved the Bard after scruffy left... So, does the Bard really NEED to be dead?
There were no other people on the second floor of the inn. The people in the common room were all huddled in a corner, afraid to go check out the ruckus, except for the wife of the innkeeper, who ran for the guards. The guards were actually almost to the Inn when the monk/cleric burst out the door, with scruffy hot on his heals. If the battle had gone on for two more rounds, they would have gotten upstairs, and possibly saved the bard, who would have been at -9 had she failed to stabilize.
You could talk to the Bard's player, ask them if they want to continue playing the Bard, and if they do, pick up the next game with her chained to a wall, somewhere, being healed by an (evil?) Cleric, and then asked where the Empress is, by one of scruffy's allies. The Emperor's Cleric, meanwhile, can be using Zone of Truth (or one of those "Healing Potions" he offered her may actually have been Truth Serum).
Except that Nadja and Gustav, the party's rogue and rogue/cleric respectively, upon hearing the first words of the story from the monk/cleric's mouth immediately ran to try to save the bard, but arrived too late. She was dead on the floor in a pool of her own blood. I'll grant you that it might have been more interesting if I had come up with a scenario whereby she *wouldn't* have been in the pool of blood, so they would have had to search for her. Too bad I didn't think of it.
Given my players' penchant for fighting rather than running, I will be prepared with this sort of scenario in the future. Live and learn, eh?
And I've already had email from the bard's player with a new character concept, so I don't think he's heartbroken. In fact, everyone else might have liked the bard more than he did.