Saeviomagy
Adventurer
Does anyone else have a problem with traps which have a to-hit roll?
Surely, if a trap is going off without some form of aiming intelligence behind it, the trap should be a reflex save? Especially if we're talking about something like a massive stone block - how does platemail protect you from a 10-ton stone block when leaping out of the way can't?
Why the hell is a spear trap (S&S, +10 to hit) massively more accurate than a peasant throwing a spear at me (+0 to hit)? Why don't I just give my peasants spear traps on wheels with triggers(possible under S&S trap rules)?
Why does a rogue get a bonus to saves against traps, and no bonus to AC against traps?
Does anyone else think that the original intent of the rogue was that he should be able to spot a trap, disable said trap, or get out of the way if the trap went off? And, because of that, shouldn't every trap allow a reflex save?
I don't run a rogue, but for the first time in a campaign, we're encountering some quite dangerous traps, and the rogue seems to be the worst equipped to deal with them (he's nearly been killed twice) due to his relatively low AC and hitpoints - almost all of them have been the attack roll variety, and thusly almost all of them hit him, and cause lots of damage, while the warriors tend to get missed, or are able to cope with the damage. Does anyone else see a problem with this?
Surely, if a trap is going off without some form of aiming intelligence behind it, the trap should be a reflex save? Especially if we're talking about something like a massive stone block - how does platemail protect you from a 10-ton stone block when leaping out of the way can't?
Why the hell is a spear trap (S&S, +10 to hit) massively more accurate than a peasant throwing a spear at me (+0 to hit)? Why don't I just give my peasants spear traps on wheels with triggers(possible under S&S trap rules)?
Why does a rogue get a bonus to saves against traps, and no bonus to AC against traps?
Does anyone else think that the original intent of the rogue was that he should be able to spot a trap, disable said trap, or get out of the way if the trap went off? And, because of that, shouldn't every trap allow a reflex save?
I don't run a rogue, but for the first time in a campaign, we're encountering some quite dangerous traps, and the rogue seems to be the worst equipped to deal with them (he's nearly been killed twice) due to his relatively low AC and hitpoints - almost all of them have been the attack roll variety, and thusly almost all of them hit him, and cause lots of damage, while the warriors tend to get missed, or are able to cope with the damage. Does anyone else see a problem with this?