Stupid traps


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hong said:
You are thinking too hard about the game. Stop thinking.

Hong is one of my favorite board members ever. :)


If it helps any, think of the trap this way:

Any trap that requires a reflex save should be one that is overwhelmingly able to hurt you, without effort on your part. It is a reactive skill, and it is best used in the event of area effect attacks, such as lightning bolts, landslides, and flaming oil dumped perfectly in a 40' x 40' area.

Any trap with a limited surface area, or with a precision line-up, as in the case of an arrow or spear trap, should be an attack roll. Keep in mind that a trigger for said trap is likely going to be in the one spot that is DIRECTLY in line with that trap.
 

Have spend some time in the champions system (and even a tiny battle takes some time in the champions system), I divide traps into "targetted" and "area of effect". If something shoots at or strikes at the PC, that is a to-hit roll. If something big effects everyone in a given area, that is a reflex save. Weapon traps are to hit, pits and 10' x 10' blocks are reflex save. A big boulder could go either way, depends on how you write or DM it. Feel free to run any trap any way you want. Just make sure it is some risk, but not instant-death-no-to-hit-or-save (unless you name is Acerak).
 

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