Well, I'm sure everyone knows the Frenzied Berserker. Here it is to you as the archetype of the barbarian. With a lower DC of Will and the fact that being rage you can use Moment of Clarity (
Moment of Clarity (Ex) – d20PFSRD) to take away the fact of having to make the saving throw to get out of the rage, you will never risk turning on your teammates as long as you care about them. Even Inspire Frenzy has been fixed to work only if the ally wants it!
Combine with the Fury archetype at your own risk. (
Sub-Epic Offerings).
Berserker
Alter rage, greater rage, mighty rage;
Replace trap sense, rage powers of 8th, 12th, and 16th level, indomitable will
While all barbarians have rage burning within their soul, some find they are unable to control the white hot anger and whistle jaunty tunes while they crush friend and foe alike.
Berserksgangr (Ex)
A berserker calls upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can berserksgangr for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can berserksgangr for 2 additional rounds. Temporary increases to Constitution do not increase the total number of rounds that a berserker can berserksgangr per day. A berserker can enter berserksgangr as a free action. The total number of rounds of berserksgangr per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in a berserksgangr, a berserker gains a +6 bonus to her Strength. If she makes a full attack, she can make an additional attack at her highest bonus (not cumulative with effects such as
haste or
speed weapons.). In addition, she takes a –2 penalty to Armor Class. While berserksgangr, a berserker cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
During a berserksgangr, the berserker must attack those she perceives as foes to the best of her ability. Should she run out of foes while in a berserksgangr, her rampage continues. She must then attack the nearest creature and fight that opponent without regard to friendship, innocence or health. (The target's or her own.)
A berserker can end her berserksgangr as a free action by making a Will save (DC 15 + ½ berserker's level) and is fatigued after for a number of rounds equal to 2 times the number of rounds spent in the berserksgangr. A berserker cannot willingly enter a new berserksgangr while fatigued or exhausted but can otherwise enter berserksgangr multiple times during a single encounter or combat. If a berserker falls unconscious, her berserksgangr immediately ends.
A berserker who takes damage immediately enters a berserksgangr. Entering a berserksgangr unwillingly can be prevented with a Will save (DC 10 + ½ damage).
Berserksgangr count and work as rage for all effects, prerequisites and interraction.
This ability alter rage.
Inspire Berserksgangr (Ex)
At 3rd level, a berserker can inspire berserksgangr in a willing ally while she herself is berserksgangred. As a standard action, a single willing ally within 30 ft. of her can gain the benefits and disadvantages of her berserksgangr. The berserker uses an additional round of berserksgangr while inspiring a berserksgangr in another. In addition, the berserksgangred ally must make their own Will save to come out of the berserksgangr, or continue draining rounds of berserksgangr from the berserker. At 6th level, and every three levels after, the berserker can inspire berserksgangr in an additional ally. This ability replaces trap sense.
Deathless Berserksgangr (Ex)
At 8th level, a berserker does not suffer negative effects for falling below 0 hit points while in a berserksgangr. She still accumulates damage, and when her berserksgangr ends, suffers all appropriate effects. This ability replaces the
rage power gained at 8th level.
Greater Berserksgangr (Ex)
At 11th level, the berserker gains a +8 bonus to Strength during berserksgangr and if she makes a full attack, she can make two additional attack at her highest bonus (not cumulative with effects such as
haste or
speed weapons). This ability alter greater rage.
Resistent Berserksgangr (Ex)
At 12th level, a berserker while in berserksgangr is immune to effects that would reduce his body to dust (such as disintegration). It still suffers all other part of the effect, like the damage. This ability replaces the
rage power gained at 12th level.
Dreadful Bloodlust (Ex)
At 14th level, a berserker while in berserksgangr is immune to charm and fear effects and unwilling effect that would negate her berserksgangr (like
calm emotion if cast by an opponent). This ability replace indomitable will.
Unstoppable Berserksgangr (Ex)
At 16th level, a berserker while in berserksgangr is immune to effects that would kill instantly as
power world kill, vorpal weapons or like which would have death as its direct consequence as the
death clutch spell. This ability replaces the
rage power gained at 16th level.
Mighty Berserksgangr (Ex)
At 20th level, the berserker gains a +12 bonus to Strength during berserksgangr and if she makes a full attack, she can make three additional attacks at her highest bonus (not cumulative with effects such as
haste or
speed weapons). This ability alter mighty rage.