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I
Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. If this saving throw fails, you die regardless of your current hit points. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 50), the massive damage rule does not apply.
In Path its an optional rule and a DC 15 is worthless for a Barbarian at that level

From now on I will avoid putting my classes / pc / archetypes in this thread but I will publish them in Things from my setting because having "grown" in the many campaigns I player with a different power level scale, what for me is only "a lot strong" for the others is broken. Sorry if I posted off-topic stuff in your thread.
If that's what you want to do, that's what you want to do. I really wasn't trying to run you off or anything of the sort man. Sorry. If I came off like a dick or anything, I apologize. Different campaigns have different scales of power. Your way isn't any more wrong or right than my own and "balance" in pathfinder is tenuous and diaphanous at best.
 

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Obly99

Hero
Ok, today i post a dragon create on commission for @Bootlebat. He want the Lithium Dragon, a sub-epic metallic dragon that increase the good emotions. For the concepts and what he wanted is Bootlebat's idea, I took care of the mechanical part. I hope you like the result.

Lithium Dragon

CG dragon

BASE STATISTICS

CR 2; Size Tiny; Hit Dice 3d12

Speed 60 ft.

Natural Armor +2; Breath Weapon cone, 2d4 gas

Str 11, Dex 16, Con 13, Int 6, Wis 9, Cha 6

Table: Lithium Dragon Age Categories
Age Category
Age in Years
CR
Size
Hit Dice
Natural Armor
Breath Weapon
Breath Weapon (DC)
Wyrmling​
0–5​
2​
Tiny​
3d12​
+2​
2d4​
12​
Very young​
6–15​
4​
Small​
5d12​
+5​
4d4​
14​
Young​
16–25​
6​
Medium​
7d12​
+8​
6d4​
16​
Juvenile​
26–50​
7​
Medium​
9d12​
+11​
8d4​
18​
Young adult​
51–100​
9​
Large​
11d12​
+14​
10d4​
19​
Adult​
101–200​
10​
Large​
13d12​
+17​
12d4​
21​
Mature Adult​
201–400​
11​
Large​
15d12​
+20​
14d4​
22​
Old​
401-600​
13​
Huge​
17d12​
+23​
16d4​
24​
Very old​
601–800​
14​
Huge​
19d12​
+27​
18d4​
25​
Ancient​
801–1,000​
15​
Huge​
21d12​
+29​
20d4​
27​
Wyrm​
1,001–1,200​
16​
Huge​
23d13​
+32​
22d4​
27​
Great wyrm​
1,201+​
18​
Gargantuan​
25d12​
+35​
24d4​
30​

Table: Characteristics
Age Category
Str
Dex
Con
Int
Wis
Cha
Wyrmling​
11​
16​
13​
6​
9​
6​
Very young​
15​
14​
15​
8​
11​
8​
Young​
19​
14​
17​
8​
11​
8​
Juvenile​
21​
14​
19​
10​
13​
10​
Young adult​
23​
12​
19​
10​
13​
10​
Adult​
25​
12​
21​
12​
15​
12​
Mature adult​
27​
12​
21​
12​
15​
12​
Old​
29​
10​
23​
14​
17​
14​
Very old​
31​
10​
23​
14​
17​
14​
Ancient​
33​
10​
25​
16​
19​
16​
Wyrm​
35​
8​
25​
16​
19​
16​
Great wyrm​
37​
8​
27​
18​
21​
18​

Table: Combat
Size
Fly speed (man.)
Bite
2 Claws
2 Wings
1 Tail Slap
1 Crush
1 Tail Swp.
Breath Weapon (lenght)
line
cone
LineCone
Tiny​
100 ft. (good)​
1d4​
1d3​
—​
—​
—​
—​
30’​
15’​
Small​
150 ft. (good)​
1d6​
1d4​
—​
—​
—​
—​
40’​
20’​
Medium​
150 ft. (good)​
1d6​
1d6​
1d4​
—​
—​
—​
60’​
30’​
Large​
200 ft. (average)​
1d8​
1d8​
1d6​
1d8​
—​
—​
80’​
40’​
Huge​
200 ft. (average)​
2d8​
2d6​
1d8​
2d6​
2d8​
—​
100’​
50’​
Gargantuan​
250 ft. (poor)​
4d6​
2d8​
2d6​
2d8​
4d6​
2d6​
120’​
60’​

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (even though it has more than one attack). A lithium dragon’s bite attack has reach as if the creature were two size category larger.

Claws: These primary attacks deal the indicated damage plus the lithium dragon’s Strength bonus.

Wings: The lithium dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the lithium dragon’s Strength bonus.

Tail Slap: The lithium dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex): A flying or jumping Huge or larger lithium dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the lithium dragon. A crush attack affects as many creatures as fit in the lithium dragon’s space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the lithium dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the l lithium dragon moves off them. If the lithium dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus.

Tail Sweep (Ex): This allows a Gargantuan or larger lithium dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the lithium dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the lithium dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the lithium dragon’s breath weapon).

Breath Weapon (Su): Using a breath weapon is a standard action. A lithium dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the lithium dragon and extends in a direction of the dragon’s choice. The lithium dragon has two type of breath weapon. The first is a line of fire and with the associated damage in Table: Lithium Dragons Age Categories. The second breath weapon is a gray gas cloud that is projected in a cone of normal length for a dragon's breath weapon called euphoric breath. Those caught in the area must make a Fort save (same DC of the breath weapon) or experience extreme euphoria for a number of rounds equal to the dragon age category. Affected creatures are staggered, sickened, and immune to fear effects for the duration of the euphoria. The euphoric breath is a poison effect. The save DC against a breath weapon is 10 + ½ lithium dragon’s HD + lithium dragon’s Con modifier. A lithium dragon can use its breath weapon when it is grappling or being grappled.


Table: Characteristics
Age Category
Special Abilities
CL
SR
Wyrmling​
Agile, euphoric breath, immunity to fire, long neck​
—​
—​
Very young​
Unbreakable heart
—​
—​
Young​
Charge the breath, delay pain 3/day​
—​
—​
Juvenile​
Intensified psyche
—​
—​
Young adult​
DR 5/magic, spell resistance​
—​
20​
Adult​
Emotion aura, frightful presence, good hope
1st​
21​
Mature adult​
Emotional impulse, DR 10/magic​
3rd​
22​
Old​
Delay pain at-will, joyful rapture 3/day​
5th​
24​
Very old​
15/magic​
7th​
25​
Ancient​
Incite emotion​
9th​
26​
Wyrm​
DR 20/magic​
11th​
27​
Great wyrm​
Euphoric tranquility 1/day, feed on emotion​
13th​
29​

Spells
Lithium dragons knows and casts arcane spells as a sorcerer of the level indicated in the table. Its caster level depends on its age.

Agile (Ex)
Lithium dragons have an aerial maneuverability one step better than a normal true dragon of their age or size.

Long Neck (Ex)
Lithium dragons bite attack has reach as if the creature were two size category larger.

Charge the Breath (Su)
A number of times per day equal to his age category’s, a young or older lithium dragon’s can charge his breath weapon. If the dragon take for 3 consecutive rounds a move action for charge his breath, if in the 4 round use it, if its the line of fire the damage is maximized, if its the euphoric breath it ignore immunity to poison. If the dragon does not launch the breath weapon in the 4 round, 3 new rounds of charge are required and one of his daily use of charge the breath is lost.

Emotion Aura (Su)
An adult or older lithium dragon’s has an aura that increase the difficult to resist the effect of powerful emotion. Creature inside the area takes a -2 penalty to resist effect with the emotion descriptor and the euphoric breath of a lithium dragon. Emotion aura has a range of 10 feet. An old dragon’s aura extends to 20 feet. An ancient dragon’s aura extends to 30 feet. The lithium dragon take those penalty for being inside the aura.

Frightful Presence (Ex)
An adult or older lithium dragon’s has frightful presence. Frightful presence has a range equal to 30 feet × the lithium dragon’s age category, but otherwise functions as detailed in the Universal Monster Rules.

Emotional Impulse (Su)
A mature adult or older lithium dragon’s claw attacks deals an additional 3d6 points of damage, which is mental damage like that from mind thrust I, and the creature hit must succeed a Will save or lose the effect of all beneficial emotional effects for 1 minute. This is an emotion, mind-affecting effect, and the save DC is Charisma based.

Incite Emotion (Su)
If an ancient or older lithium dragon’s hits with his bite, he can create the effects of his choice of crushing despair, fear, good hope, reckless infatuation, serenity, or unadulterated loathing, with the following exceptions. The effect targets only the touched creature, its duration is 1 round per age category of the dragon, and the DC of the Will save to resist the effect is equal to that of the dragon’s breath weapon.

Feed on Emotion (Su)
As a swift action, a great wyrm lithium dragon can tap into the mind of a creature within 30 feet under an emotion effect. The target takes 6d10 damage and is stunned for 1 round; a successful Will save reduces the damage by half and negates the stunning effect. If the target fails its save, the lithium dragon heals the amount of hit points it deals in damage with this ability. This is a mind-affectin effect, and the save DC is Charisma based.


Simple Adult Lithium Dragon CR 10 XP 9,600

CG Large dragon

Init +5; Senses dragon senses; Perception +22

Aura emotion (10 ft.), frightful presence (180 ft., DC 17)

DEFENSE

AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)

hp 149 (13d12+65)

Fort +13, Ref +9, Will +10; -2 against emotion effects

DR 5/magic; Immune fire, paralysis, sleep; SR 21

OFFENSE

Speed 60 ft., fly 200 ft. (average)

Melee bite +20 (2d6+10/19–20), 2 claws +19 (1d8+7), 2 wings +14 (1d6+3), tail slap +14 (1d8+10)

Space 5 ft.; Reach 5 (15 ft. with bite) ft.

Special Attacks breath weapon (line 80 ft., 12d4 fire damage, DC 21), charge the breath, euphoric breath (cone 40 ft., DC 21)

Spell-Like Abilities (CL 13th, concentration +14)

At will—good hope, intensified psyche (DC 14), unbreakable heart

3/day—delay pain (DC 14)

Spells Known (CL 1st, concentration +2)

1st (4/day)—shield, true strike

0 (at will)—dancing lights, detect magic, ray of frost, mending

STATISTICS

Str 25, Dex 12, Con 21, Int 12, Wis 15, Cha 12

Base Atk +13; CMB +21; CMD 32 (36 vs. trip)

Feats Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Power Attack, Vital Strike, Weapon Focus (bite)

Skills Diplomacy +17, Fly +15, Knowledge (arcane) +17, Perception +22, Perform (comedy) +14, Spellcraft +17, Stealth +13

Languages Common, Draconic

SQ agile, long neck

SPECIAL ABILITIES

Agile (Ex)
Lithium dragons have an aerial maneuverability one step better than a normal true dragon of their age or size.

Charge the Breath (Su)
A number of times per day equal to his age category’s, a young or older lithium dragon’s can charge his breath weapon. If the dragon take for 3 consecutive rounds a move action for charge his breath, if in the 4 round use it, if its the line of fire the damage is maximized, if its the euphoric breath it ignore immunity to poison. If the dragon does not launch the breath weapon in the 4 round, 3 new rounds of charge are required and one of his daily use of charge the breath is lost.

Emotion Aura (Su)
An adult or older lithium dragon’s has an aura that increase the difficult to resist the effect of powerful emotion. Creature inside the area takes a -2 penalty to resist effect with the emotion descriptor and the euphoric breath of a lithium dragon. Emotion aura has a range of 10 feet. An old dragon’s aura extends to 20 feet. An ancient dragon’s aura extends to 30 feet. The lithium dragon take those penalty for being inside the aura.

Long Neck (Ex)
Lithium dragons bite attack has reach as if the creature were two size category larger.
 
Last edited:

Bootlebat

Explorer
Ok, today i post a dragon create on commission for @Bootlebat. He want the Lithium Dragon, a sub-epic metallic dragon that increase the good emotions. For the concepts and what he wanted is Bootlebat's idea, I took care of the mechanical part. I hope you like the result.

Lithium Dragon

CG dragon

BASE STATISTICS

CR 2; Size Tiny; Hit Dice 3d12

Speed 60 ft.

Natural Armor +2; Breath Weapon cone, 2d4 gas

Str 11, Dex 16, Con 13, Int 6, Wis 9, Cha 6

Table: Lithium Dragon Age Categories
Age Category
Age in Years
CR
Size
Hit Dice
Natural Armor
Breath Weapon
Breath Weapon (DC)
Wyrmling​
0–5​
2​
Tiny​
3d12​
+2​
2d4​
12​
Very young​
6–15​
4​
Small​
5d12​
+5​
4d4​
14​
Young​
16–25​
6​
Medium​
7d12​
+8​
6d4​
16​
Juvenile​
26–50​
7​
Medium​
9d12​
+11​
8d4​
18​
Young adult​
51–100​
9​
Large​
11d12​
+14​
10d4​
19​
Adult​
101–200​
10​
Large​
13d12​
+17​
12d4​
21​
Mature Adult​
201–400​
11​
Large​
15d12​
+20​
14d4​
22​
Old​
401-600​
13​
Huge​
17d12​
+23​
16d4​
24​
Very old​
601–800​
14​
Huge​
19d12​
+27​
18d4​
25​
Ancient​
801–1,000​
15​
Huge​
21d12​
+29​
20d4​
27​
Wyrm​
1,001–1,200​
16​
Huge​
23d13​
+32​
22d4​
27​
Great wyrm​
1,201+​
18​
Gargantuan​
25d12​
+35​
24d4​
30​

Table: Characteristics
Age Category
Str
Dex
Con
Int
Wis
Cha
Wyrmling​
11​
16​
13​
6​
9​
6​
Very young​
15​
14​
15​
8​
11​
8​
Young​
19​
14​
17​
8​
11​
8​
Juvenile​
21​
14​
19​
10​
13​
10​
Young adult​
23​
12​
19​
10​
13​
10​
Adult​
25​
12​
21​
12​
15​
12​
Mature adult​
27​
12​
21​
12​
15​
12​
Old​
29​
10​
23​
14​
17​
14​
Very old​
31​
10​
23​
14​
17​
14​
Ancient​
33​
10​
25​
16​
19​
16​
Wyrm​
35​
8​
25​
16​
19​
16​
Great wyrm​
37​
8​
27​
18​
21​
18​

Table: Combat
Size
Fly speed (man.)
Bite
2 Claws
2 Wings
1 Tail Slap
1 Crush
1 Tail Swp.
Breath Weapon (lenght)
line
cone
LineCone
Tiny​
100 ft. (good)​
1d4​
1d3​
—​
—​
—​
—​
30’​
15’​
Small​
150 ft. (good)​
1d6​
1d4​
—​
—​
—​
—​
40’​
20’​
Medium​
150 ft. (good)​
1d6​
1d6​
1d4​
—​
—​
—​
60’​
30’​
Large​
200 ft. (average)​
1d8​
1d8​
1d6​
1d8​
—​
—​
80’​
40’​
Huge​
200 ft. (average)​
2d8​
2d6​
1d8​
2d6​
2d8​
—​
100’​
50’​
Gargantuan​
250 ft. (poor)​
4d6​
2d8​
2d6​
2d8​
4d6​
2d6​
120’​
60’​

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (even though it has more than one attack). A lithium dragon’s bite attack has reach as if the creature were two size category larger.

Claws: These primary attacks deal the indicated damage plus the lithium dragon’s Strength bonus.

Wings: The lithium dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the lithium dragon’s Strength bonus.

Tail Slap: The lithium dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex): A flying or jumping Huge or larger lithium dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the lithium dragon. A crush attack affects as many creatures as fit in the lithium dragon’s space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the lithium dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the l lithium dragon moves off them. If the lithium dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus.

Tail Sweep (Ex): This allows a Gargantuan or larger lithium dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the lithium dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the lithium dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the lithium dragon’s breath weapon).

Breath Weapon (Su): Using a breath weapon is a standard action. A lithium dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the lithium dragon and extends in a direction of the dragon’s choice. The lithium dragon has two type of breath weapon. The first is a line of fire and with the associated damage in Table: Lithium Dragons Age Categories. The second breath weapon is a gray gas cloud that is projected in a cone of normal length for a dragon's breath weapon called euphoric breath. Those caught in the area must make a Fort save (same DC of the breath weapon) or experience extreme euphoria for a number of rounds equal to the dragon age category. Affected creatures are staggered, sickened, and immune to fear effects for the duration of the euphoria. The euphoric breath is a poison effect. The save DC against a breath weapon is 10 + ½ lithium dragon’s HD + lithium dragon’s Con modifier. A lithium dragon can use its breath weapon when it is grappling or being grappled.


Table: Characteristics
Age Category
Special Abilities
CL
SR
Wyrmling​
Agile, euphoric breath, immunity to fire, long neck​
—​
—​
Very young​
Unbreakable heart
—​
—​
Young​
Charge the breath, delay pain 3/day​
—​
—​
Juvenile​
Intensified psyche
—​
—​
Young adult​
DR 5/magic, spell resistance​
—​
20​
Adult​
Emotion aura, frightful presence, good hope
1st​
21​
Mature adult​
Emotional impulse, DR 10/magic​
3rd​
22​
Old​
Delay pain at-will, joyful rapture 3/day​
5th​
24​
Very old​
15/magic​
7th​
25​
Ancient​
Incite emotion​
9th​
26​
Wyrm​
DR 20/magic​
11th​
27​
Great wyrm​
Euphoric tranquility 1/day, feed on emotion​
13th​
29​

Spells
Lithium dragons knows and casts arcane spells as a sorcerer of the level indicated in the table. Its caster level depends on its age.

Agile (Ex)
Lithium dragons have an aerial maneuverability one step better than a normal true dragon of their age or size.

Long Neck (Ex)
Lithium dragons bite attack has reach as if the creature were two size category larger.

Charge the Breath (Su)
A number of times per day equal to his age category’s, a young or older lithium dragon’s can charge his breath weapon. If the dragon take for 3 consecutive rounds a move action for charge his breath, if in the 4 round use it, if its the line of fire the damage is maximized, if its the euphoric breath it ignore immunity to poison. If the dragon does not launch the breath weapon in the 4 round, 3 new rounds of charge are required and one of his daily use of charge the breath is lost.

Emotion Aura (Su)
An adult or older lithium dragon’s has an aura that increase the difficult to resist the effect of powerful emotion. Creature inside the area takes a -2 penalty to resist effect with the emotion descriptor and the euphoric breath of a lithium dragon. Emotion aura has a range of 10 feet. An old dragon’s aura extends to 20 feet. An ancient dragon’s aura extends to 30 feet. The lithium dragon take those penalty for being inside the aura.

Frightful Presence (Ex)
An adult or older lithium dragon’s has frightful presence. Frightful presence has a range equal to 30 feet × the lithium dragon’s age category, but otherwise functions as detailed in the Universal Monster Rules.

Emotional Impulse (Su)
A mature adult or older lithium dragon’s claw attacks deals an additional 3d6 points of damage, which is mental damage like that from mind thrust I, and the creature hit must succeed a Will save or lose the effect of all beneficial emotional effects for 1 minute. This is an emotion, mind-affecting effect, and the save DC is Charisma based.

Incite Emotion (Su)
If an ancient or older lithium dragon’s hits with his bite, he can create the effects of his choice of crushing despair, fear, good hope, reckless infatuation, serenity, or unadulterated loathing, with the following exceptions. The effect targets only the touched creature, its duration is 1 round per age category of the dragon, and the DC of the Will save to resist the effect is equal to that of the dragon’s breath weapon.

Feed on Emotion (Su)
As a swift action, a great wyrm lithium dragon can tap into the mind of a creature within 30 feet under an emotion effect. The target takes 6d10 damage and is stunned for 1 round; a successful Will save reduces the damage by half and negates the stunning effect. If the target fails its save, the lithium dragon heals the amount of hit points it deals in damage with this ability. This is a mind-affectin effect, and the save DC is Charisma based.
THANK YOU. Any chance you could make a sample dragon (any age category you want)?
 



Ok, today i post a dragon create on commission for @Bootlebat. He want the Lithium Dragon, a sub-epic metallic dragon that increase the good emotions. For the concepts and what he wanted is Bootlebat's idea, I took care of the mechanical part. I hope you like the result.

Lithium Dragon

CG dragon

BASE STATISTICS

CR 2; Size Tiny; Hit Dice 3d12

Speed 60 ft.

Natural Armor +2; Breath Weapon cone, 2d4 gas

Str 11, Dex 16, Con 13, Int 6, Wis 9, Cha 6

Table: Lithium Dragon Age Categories
Age Category
Age in Years
CR
Size
Hit Dice
Natural Armor
Breath Weapon
Breath Weapon (DC)
Wyrmling​
0–5​
2​
Tiny​
3d12​
+2​
2d4​
12​
Very young​
6–15​
4​
Small​
5d12​
+5​
4d4​
14​
Young​
16–25​
6​
Medium​
7d12​
+8​
6d4​
16​
Juvenile​
26–50​
7​
Medium​
9d12​
+11​
8d4​
18​
Young adult​
51–100​
9​
Large​
11d12​
+14​
10d4​
19​
Adult​
101–200​
10​
Large​
13d12​
+17​
12d4​
21​
Mature Adult​
201–400​
11​
Large​
15d12​
+20​
14d4​
22​
Old​
401-600​
13​
Huge​
17d12​
+23​
16d4​
24​
Very old​
601–800​
14​
Huge​
19d12​
+27​
18d4​
25​
Ancient​
801–1,000​
15​
Huge​
21d12​
+29​
20d4​
27​
Wyrm​
1,001–1,200​
16​
Huge​
23d13​
+32​
22d4​
27​
Great wyrm​
1,201+​
18​
Gargantuan​
25d12​
+35​
24d4​
30​

Table: Characteristics
Age Category
Str
Dex
Con
Int
Wis
Cha
Wyrmling​
11​
16​
13​
6​
9​
6​
Very young​
15​
14​
15​
8​
11​
8​
Young​
19​
14​
17​
8​
11​
8​
Juvenile​
21​
14​
19​
10​
13​
10​
Young adult​
23​
12​
19​
10​
13​
10​
Adult​
25​
12​
21​
12​
15​
12​
Mature adult​
27​
12​
21​
12​
15​
12​
Old​
29​
10​
23​
14​
17​
14​
Very old​
31​
10​
23​
14​
17​
14​
Ancient​
33​
10​
25​
16​
19​
16​
Wyrm​
35​
8​
25​
16​
19​
16​
Great wyrm​
37​
8​
27​
18​
21​
18​

Table: Combat
Size
Fly speed (man.)
Bite
2 Claws
2 Wings
1 Tail Slap
1 Crush
1 Tail Swp.
Breath Weapon (lenght)
line
cone
LineCone
Tiny​
100 ft. (good)​
1d4​
1d3​
—​
—​
—​
—​
30’​
15’​
Small​
150 ft. (good)​
1d6​
1d4​
—​
—​
—​
—​
40’​
20’​
Medium​
150 ft. (good)​
1d6​
1d6​
1d4​
—​
—​
—​
60’​
30’​
Large​
200 ft. (average)​
1d8​
1d8​
1d6​
1d8​
—​
—​
80’​
40’​
Huge​
200 ft. (average)​
2d8​
2d6​
1d8​
2d6​
2d8​
—​
100’​
50’​
Gargantuan​
250 ft. (poor)​
4d6​
2d8​
2d6​
2d8​
4d6​
2d6​
120’​
60’​

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (even though it has more than one attack). A lithium dragon’s bite attack has reach as if the creature were two size category larger.

Claws: These primary attacks deal the indicated damage plus the lithium dragon’s Strength bonus.

Wings: The lithium dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the lithium dragon’s Strength bonus.

Tail Slap: The lithium dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex): A flying or jumping Huge or larger lithium dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the lithium dragon. A crush attack affects as many creatures as fit in the lithium dragon’s space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the lithium dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the l lithium dragon moves off them. If the lithium dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus.

Tail Sweep (Ex): This allows a Gargantuan or larger lithium dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the lithium dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the lithium dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the lithium dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the lithium dragon’s breath weapon).

Breath Weapon (Su): Using a breath weapon is a standard action. A lithium dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the lithium dragon and extends in a direction of the dragon’s choice. The lithium dragon has two type of breath weapon. The first is a line of fire and with the associated damage in Table: Lithium Dragons Age Categories. The second breath weapon is a gray gas cloud that is projected in a cone of normal length for a dragon's breath weapon called euphoric breath. Those caught in the area must make a Fort save (same DC of the breath weapon) or experience extreme euphoria for a number of rounds equal to the dragon age category. Affected creatures are staggered, sickened, and immune to fear effects for the duration of the euphoria. The euphoric breath is a poison effect. The save DC against a breath weapon is 10 + ½ lithium dragon’s HD + lithium dragon’s Con modifier. A lithium dragon can use its breath weapon when it is grappling or being grappled.


Table: Characteristics
Age Category
Special Abilities
CL
SR
Wyrmling​
Agile, euphoric breath, immunity to fire, long neck​
—​
—​
Very young​
Unbreakable heart
—​
—​
Young​
Charge the breath, delay pain 3/day​
—​
—​
Juvenile​
Intensified psyche
—​
—​
Young adult​
DR 5/magic, spell resistance​
—​
20​
Adult​
Emotion aura, frightful presence, good hope
1st​
21​
Mature adult​
Emotional impulse, DR 10/magic​
3rd​
22​
Old​
Delay pain at-will, joyful rapture 3/day​
5th​
24​
Very old​
15/magic​
7th​
25​
Ancient​
Incite emotion​
9th​
26​
Wyrm​
DR 20/magic​
11th​
27​
Great wyrm​
Euphoric tranquility 1/day, feed on emotion​
13th​
29​

Spells
Lithium dragons knows and casts arcane spells as a sorcerer of the level indicated in the table. Its caster level depends on its age.

Agile (Ex)
Lithium dragons have an aerial maneuverability one step better than a normal true dragon of their age or size.

Long Neck (Ex)
Lithium dragons bite attack has reach as if the creature were two size category larger.

Charge the Breath (Su)
A number of times per day equal to his age category’s, a young or older lithium dragon’s can charge his breath weapon. If the dragon take for 3 consecutive rounds a move action for charge his breath, if in the 4 round use it, if its the line of fire the damage is maximized, if its the euphoric breath it ignore immunity to poison. If the dragon does not launch the breath weapon in the 4 round, 3 new rounds of charge are required and one of his daily use of charge the breath is lost.

Emotion Aura (Su)
An adult or older lithium dragon’s has an aura that increase the difficult to resist the effect of powerful emotion. Creature inside the area takes a -2 penalty to resist effect with the emotion descriptor and the euphoric breath of a lithium dragon. Emotion aura has a range of 10 feet. An old dragon’s aura extends to 20 feet. An ancient dragon’s aura extends to 30 feet. The lithium dragon take those penalty for being inside the aura.

Frightful Presence (Ex)
An adult or older lithium dragon’s has frightful presence. Frightful presence has a range equal to 30 feet × the lithium dragon’s age category, but otherwise functions as detailed in the Universal Monster Rules.

Emotional Impulse (Su)
A mature adult or older lithium dragon’s claw attacks deals an additional 3d6 points of damage, which is mental damage like that from mind thrust I, and the creature hit must succeed a Will save or lose the effect of all beneficial emotional effects for 1 minute. This is an emotion, mind-affecting effect, and the save DC is Charisma based.

Incite Emotion (Su)
If an ancient or older lithium dragon’s hits with his bite, he can create the effects of his choice of crushing despair, fear, good hope, reckless infatuation, serenity, or unadulterated loathing, with the following exceptions. The effect targets only the touched creature, its duration is 1 round per age category of the dragon, and the DC of the Will save to resist the effect is equal to that of the dragon’s breath weapon.

Feed on Emotion (Su)
As a swift action, a great wyrm lithium dragon can tap into the mind of a creature within 30 feet under an emotion effect. The target takes 6d10 damage and is stunned for 1 round; a successful Will save reduces the damage by half and negates the stunning effect. If the target fails its save, the lithium dragon heals the amount of hit points it deals in damage with this ability. This is a mind-affectin effect, and the save DC is Charisma based.
Bootlebat told me about this a couple days ago. Great job this is awesome af!
 



Bootlebat

Explorer
So, I thought I'd list my ideas behind the dragon. Lithium is the lightest metal by far, hence its higher dex than normal. Lithium is also an anti-depressant, hence it being associated with good emotions. Finally, lithium is used in batteries, thus it's ability to charge up it's breath.
 


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