Successful DM NPCs: fact or fiction?

I have seen/used DMPCs in pretty much every campaign I've been in and never, ever had a problem either as a player or DM. As long as the DM is reasonable about it and not a prima donna, then it shouldn't be a problem. Just be sure to keep the DMPC as a quieter type so that the DM doesn't have conversations with him/herself. The biggest problem we've run into is in combat with many opponents, it's one more load on the DM's brain, but DM's already have to handle a lot in large combats like that.

Plus, in the campaigns where we rotate DMs, it's a great way to keep PCs tied into the campaign for when they are players.

Party level X, DMPC level X-1. Result? Happiness.
Party level X, DMPC level X+1. Result? Misery.
We've always done Party level X, DMPC level X and that's been fine.

Party level X, any PC level X+1 is just a bad idea - DMPC or not.
 

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I gotta make this quick, I've only got a few more minutes, and this might be a little off from what you mean HF.

But for some time I, as DM, played Rhorric of Capadocia (bottom entry). Rhorric shadowed and helped out the Basilagate usually as a consequence of his own agenda (which included secretly hunting down the Dragoons and Anti-Rangers hunting him). He didn't normally accompany the party directly in their missions, he shadowed them.

Later on he became an official member of the Basilegate and I gave him over to a player to play from that time forward. They were already familiar with him by then and I had always intended him to be eventually taken over by the party rather than me play him on-going. They played him for a long time after that.

Also a number of important NPCs (such as Byzantine Commanders, Spies, Constables, and others have played with the party on certain missions, and I usually play those NPCs) have accompanied the party or parties from time to time. The players always seem to enjoy these interactions and cooperative missions though I rarely try and assume any kind of control unless it is specifically mission oriented or someone is under specific orders (the Basilegate operates independently as a paramilitary and espionage outfit, so they are given much autonomy as to how they operate).

When I was a kid I played a counter-party as DM just like I would play a normal party if I were myself a player. this counterparty was made up of two twin brothers and their men at arms who were in the employ of a Lich who kept his identity and location a complete secret (he never wandered out in public, rather he employed men like the brothers I described as agents).

These two brothers were much higher level than the party until such time as they began to accumulate experience and levels and they considered these brothers their worse nemeses. These brothers had magics and enchantments granted them by their employer as well as special tools and equipment which made them very deadly and they killed a few characters, one by assassination. They also used their wealth to hire other agents to do some of their work for them and to avoid suspicion. The party fought these brothers for years until they were finally apprehended and one was killed in combat, the other hanged for his crimes.

I played them just like a real party (not like some typical monster or even NPC) and the players loved to hate them, as they told me. I aw it as a competitive party of enemies. I've also done this in my current setting with the Dragoons and the Consociatio. That worked out extremely well, as well as Rhorric did, in a different way, and with a different emphasis.

Anyways, when it comes to enemies I like playing counter-parties, as if they were a real party that I am playing as a player, only in the case with counter-parties, I am the DM. A counter-party played like a real party by me (as DM) as if I were a competing or enemy player makes the very best kind of enemy. Far superior to the typical monster or even DMNPC, NPC, or set of NPCs.
 


I have a very successful DM NPC running now. No one wanted to play a cleric this campaign so they asked me to run one. He is the same level as the rest of the party, built for healing and channeling energy (Pathfinder) and effectively stays in the background unless the *really* need someone to step up for a fallen upfront guy. I don't even run him, but make the players.
 

Party level X, DMPC level X-1. Result? Happiness.
Party level X, DMPC level X+1. Result? Misery.

This I agree with.

When I use a DMPC it is to cover the roles of Healer, Scout, or secondary Fighter; whichever the party is lacking. The DMPC will always be one level below the lowest party member, save first level when the DMPC is equal to party level. The DMPC will never volunteer his opinion but will voice it if the party asks. The DMPC always goes along with whatever plan the party chooses and preforms whatever function the party asks so long as it is not obvisously suicidal. He does have his own goals and ambitions, something the PCs will learn if they ask (which they always do). He adventures until he reaches his goals and then retires.
 

It really depends upon why the DMPC is there. A DMPC tasked with corrupting the party - the old rebounding rescuee trick - might well be levels above the party.
 

I like to think that I (DM) had a good DMPC.

At the time, the party consisted of a Cleric and a Wizard. So, I dropped a Fighter/Ranger true lycanthrope into the party, to provide them a meatshield. She was only full of drama once (when the PCs just knifed an ettin instead of talking to it), and the plot never involved her.

In fact, amusingly enough, the cleric PC formed a romantic relationship with her.
 

I decided to run a game a while back using only prewritten modules as an experiment (I normally never use published adventures). The party didn't have a rogue and since we'd be using a lot of modules with traps, locks and other such things I thought it'd be important to have one in the group.

Thus I created 'Fidget', a highly-strung apprentice locksmith from their village who decided to accompany them when they left to seek fame and fortune. He was so successful as a DMPC that when he had a nervous breakdown and retired (after catching lycanthropy in a fight with wererats), the players themselves asked me to bring him back.

They've travelled with other DMPCs before, usually not for an entire campaign but for a story arc or so. It's always gone rather well.

It's reached the point where I'm tempted to permanently include DMPCs as standard procedure, even though I was originally very dubious about the very idea of DMPCs.
 


I think this is semantics.

When a DMPC is successful, no one calls it a DMPC. They call it an NPC.
See, I didn't realize there was a negative connotation with the former. I thought it just meant 'NPC that adventures with the party, treated like PC in terms of XP and treasure".
 

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