Sudden Maxmized Explosive Runes

Sporelock said:
Usually to Maximize a 3rd level spell the caster needs a 6th level spell slot to use, but Sudden Maximize removes that need.
If you allow sudden maximize (or divine metamagic) without that restriction, you should expect to have to deal with these situations. Use the incantatrix rule for them or expect problems.
 

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Now hold on:

Sudden Metamagic is *built* to be used without a level cost. You're saying it should have a(n) (effective) level cost anyway? :confused: :p
 

I don't think Sudden Metamagic is overpowered. In fact, when my fellow arcane caster found a metamagic rod that was three times better than my feat, I felt a little silly having sudden metamagic on my character sheet.

I suppose those who hate the feat also hate the rods?
 

Nail said:
Sudden Metamagic is *built* to be used without a level cost. You're saying it should have a(n) (effective) level cost anyway? :confused: :p
No. I (and others) were commenting that there could be a level restriction (not a cost). Sudden metamagic (and divine metamagic) break the spell level restriction (creating upwards of 15th-level spells if you persist a 9th level spell). If unexpected, this creates problems.
 

Nail said:
Now hold on:

Sudden Metamagic is *built* to be used without a level cost. You're saying it should have a(n) (effective) level cost anyway?

Makes perfect sense to me.

(The proposed house rule is that) if you want to be able to Sudden Maximize a spell, you need to be of sufficient level that you would be able to memorize the spell as a normal Maximized spell. So if you want to Sudden Maximize a Magic Missile, you have to be at least 7th level and have a 4th level spell slot available.

But even though that is the requirement of using the feat on that particular spell, you are still benefiting in that you only have to use a 1st level slot to actually cast the spell.
 

Bad Paper said:
I try to keep house rules out of my campaign, but when the ninth-level cleric was dropping maximized flame strikes on enemies, I -- how do you say -- nerfed that sucker.
By which you mean to say, "When the ninth-level cleric was dropping one maximized flame strike per day on enemies, I -- how do you say -- nerfed that sucker"?

I can see a problem if there are few encounters every day, but as soon as he casts that spell, his character is just like every other 9th level cleric but with one fewer feats. It trades lasting effectiveness (like Spell Focus: Evocation) or character equippagement (Craft Wonderous Item) for one strong spell per day. Not in need of nerfing, I think.
 

Wolfwood2 said:
So if you want to Sudden Maximize a Magic Missile, you have to be at least 7th level and have a 4th level spell slot available.
well, I wouldn't require a 4th level slot open, just make sure the caster has one (and has Int 14, etc).
Felix said:
I can see a problem if there are few encounters every day, but as soon as he casts that spell, his character is just like every other 9th level cleric but with one fewer feats. It trades lasting effectiveness (like Spell Focus: Evocation) or character equippagement (Craft Wonderous Item) for one strong spell per day. Not in need of nerfing, I think.
The cleric of whom I was thinking was actually using Divine Metamagic (maximize) and Extra Turning and all that happy crap (he is an extreme example), so when invoked Incantrix, I swept the Suddens under the same rug.

You have a good point, though, in that the Suddens require one feat for one spell. It's not so broken, but I think I'll keep the Suddens where they are. I may be convinced one day to loosen up and maybe reduce the burden of the Suddens (e.g. Sudden Maximize would be equivalent to only a +2 level cost).
 

...Divine Metamagic...
There's your problem.

The Sudden Metamagic feats really don't have much at all to do with Divine Metamagic because there is no way to increase the number of times you can do this per day; with Divine Metamagic, you can choose Extra Turning multiple times, increase your Charisma, and when a character is doing this sort of Maximizing five or six times a day, yes, it can get disruptive. But when he is strictly limited to once per day, you'll see quite a bit less abuse.

As for the Incantrix, I've neither seen this in play, nor even seen the class, so can't speak to its brokenness.

Let the Suddens go free; it's a good mechanism for being able to guarantee a black eye on the baddies once a day.
 

Felix said:
Let the Suddens go free; it's a good mechanism for being able to guarantee a black eye on the baddies once a day.

This ruling in particular harms the warmage who gets tons of sudden feats.

Mark
 

Bad Paper said:
The cleric of whom I was thinking was actually using Divine Metamagic (maximize) and Extra Turning and all that happy crap (he is an extreme example).

I didn't take extra turning until 12th level. pttthbhbbhbt.
I have no problem with the rule, either. It makes sense.

I did waste a feat, but it wasn't on Divine Metamagic. It was on improved turning.
 

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