Northman
First Post
Trying not to get caught up in the half-ogre discussion again with the players, I had a sudden thought. Tell me I'm stupid...
One of the problems I have with the way ECL races are handled is the total lack of hit points if it's +2 or more. I tried adding +2d8 to the half-ogre but it was pointed out that I'm really adding 2 levels of giant, which increases the ECL by 2. So how about this... and I know this would change things for the couple of players who run half-ogres right now, but I'm thinking for the future.
How about something that makes our big hulking character race a little different? A limitation that could be offset by some hit points...
Because of the nature of the half-ogre, one of the byproducts of this vile union is a stunted (perhaps mutated) mind. A half-ogre is incapable of taking any spellcasting classes except sorcerer and can not use any weapons other than simple weapons. Half-ogres have a maximum intelligence of 8 unless raised through magical means.
In return they would get a bonus of +2d8 hit points.
What do you think??? I had a sudden inspiration. I know it's probably a stupid idea, but... something about it sounds cool.
One of the problems I have with the way ECL races are handled is the total lack of hit points if it's +2 or more. I tried adding +2d8 to the half-ogre but it was pointed out that I'm really adding 2 levels of giant, which increases the ECL by 2. So how about this... and I know this would change things for the couple of players who run half-ogres right now, but I'm thinking for the future.
How about something that makes our big hulking character race a little different? A limitation that could be offset by some hit points...
Because of the nature of the half-ogre, one of the byproducts of this vile union is a stunted (perhaps mutated) mind. A half-ogre is incapable of taking any spellcasting classes except sorcerer and can not use any weapons other than simple weapons. Half-ogres have a maximum intelligence of 8 unless raised through magical means.
In return they would get a bonus of +2d8 hit points.
What do you think??? I had a sudden inspiration. I know it's probably a stupid idea, but... something about it sounds cool.

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