Bront
The man with the probe
It's fairly simple, I have a text file you can download and modify, and I'll post an example character using it.
[sblock=Template]Name
Alignment Race Class Level
Init: XX ; Vision: XXXXXXX; Perception: XX
Languages: XXXX, XXXX
______________________________________
Defences: AC XX; Fort XX; Ref XX; Will XX
Hit Points: XX
Bloodied: XX
Healing Surge: XX
Surges/Day: XX
_______________________________________
Speed: XX
Weapon, Bonus, DMG, Type, Special/Notes

Weapon, Bonus, R Range, DMG, Type, Special/Notes
Weapon, Bonus, R Range, DMG, Type, Special/Notes
_______________________________________
At-Will Powers
Power
Type, Special
Action Type
Target: XXX
Special: XXX (If needed)
Attack: XXX (If needed)
Hit: XXX (If needed)
Miss: XXX (If needed)
Effect: XXX (If needed)
_______________________________________
Encounter Powers
Power
Type, Special
Action Type
Target: XXX
Special: XXX (If needed)
Attack: XXX (If needed)
Hit: XXX (If needed)
Miss: XXX (If needed)
Effect: XXX (If needed)
_______________________________________
Daily Powers
Power
Type, Special
Action Type
Target: XXX
Special: XXX (If needed)
Attack: XXX (If needed)
Hit: XXX (If needed)
Miss: XXX (If needed)
Effect: XXX (If needed)
_______________________________________
Class Features
Armor Proficiencies: XXX
Weapon Proficiencies: XXX
Bonus to Defense: XX
Ability
Description
Ability
Description
Power (Color as type)
See Power Notes
Racial Traits
Skill Bonuses: XXX
Ability
Description
Ability
Description
Power (Color as type)
See Power Notes
Feats:
Feat Notes/effects
_______________________________________
Str: XX (XX)
Dex: XX (XX)
Con: XX (XX)
Int: XX (XX)
Wis: XX (XX)
Cha: XX (XX)
Trained Skills:
Skill (Atrb) XX, Skill (Atrb) XX, Skill (Atrb) XX, Skill (Atrb) XX,
UnTrained Skills: (For skills you have modifiers to for quick reference)
Skill (Atrb) XX, Skill (Atrb) XX,
XX Armor Check Penalty when appropriate
_______________________________________
Gear and Gold
Melee Weapon, Prof, DMG, Type, Note(s), XX lb., XX gold
Ranged Weapon, Prof, DMG, R Range, Type, Note(s), XX lb., XX gold
Armor, Bonus, XX Check, XX Speed, XX lb., XX gold
Item, XX lb., XX gold
Item, XX lb., XX gold
Item, XX lb., XX gold
Item, XX lb., XX gold
Gold:
XP: 0 / Needed for next level
_______________________________________
Background and Notes
Description
XXXXX
Background
XXXXX
Notes
XXXX[/sblock]
[sblock=Sample]Torgar Greyscale
Good Dragonborn Warlord 1
Init: +2 ; Vision: Normal; Perception: +0
Languages: Common, Draconic
_______________________________________
Defences: AC 16; Fort 15; Ref 11; Will 14
Hit Points: 24
Bloodied: 24
Healing Surge: 7
Surges/Day: 8
_______________________________________
Speed: 6
Longspear, +6, 1d10+5, spear, polearm, Reach

Javelin, +6, 1d6+5, R 10/20, spear, Heavy Thrown
Sling, +2, 1d6, R 10/20, Sling, Load Free
_______________________________________
At-Will Powers
Furious Smash
Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attackagainst the target. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost
Wolf Pack Tactics
Step by step, you and your friends surround the enemy.
Martial,Weapon
Standard Action Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either
you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
_______________________________________
Encounter Powers
Dragon Breath
Acid
Minor Action, Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex (+6)
Hit: 1d6 + Con Mod (1).
Inspiring Word
Martial, Healing
Special: twice per encounter, but only once per round.
Minor Action Close burst 5
Target: You or one ally in burst
Effect: Target spends a healing surge and regains an extra 1d6 hit points.
Guarding Attack
Martial, Weapon
Standard Action Melee weapon
Target: 1 creature
Attack: Str vs. AC (Per Weapon)
Hit: 2[W] + Str mod (4). Til end of your next turn, one ally next to you or the target gains 1 + Char mod (2) power bonus to AC against target’s attacks.
_______________________________________
Daily Powers
Bastion of Defense
Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC (Per Weapon)
Hit: 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain temporary HP equal to 5 + your Charisma modifier.
_______________________________________
Class Features
Armor Proficiencies: Cloth, leather, hide, chainmail, light shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Combat Leader
You and allies within 10 squares who can see and hear you gain a +2 power bonus to init.
Inspiring Presence
If an ally who can see you spends an AP to take an extra action, they also regain one-half your level + your Cha mod hp (3).
Inspiring Word
See Per Encounter Powers
Racial Traits
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury
+1 racial bonus to attack rolls when bloodied
Draconic Heritage
Healing surge is one-quarter of max HP + your Con mod (+1).
Dragon Breath
See Encounter Powers
Feats:
Weapon Focus Spear (+1 to damage with spear weapons)
_______________________________________
Str: 18 (+4)
Dex: 10 (+0)
Con: 12 (+1)
Int: 13 (+1)
Wis: 11 (+0)
Cha: 16 (+3)
Trained Skills:
Athletics (Str) +9, Diplomacy (Cha) +8, History (Int) +9, Intimidate (Cha) +10
-1 Armor Check Penalty when appropriate
_______________________________________
Gear and Gold
Longspear, +2, 1d10, spear, polearm, Reach, 9 lb., 10 gold
Javelin (4), +2, 1d6, R 10/20, spear, Heavy Thrown 2 lb. x 4x, 5 gold x 4
Sling, +2, 1d6, R 10/20, Sling, Load Free, 0 lb., 1 gold
Chainmail, +6, -1 Check, -1 Speed 40 lb., 40 gold
Sling Bullets (20), 5 lb., 1 gold
Standard Adventurer's Kit, 15 gold
Backpack (empty) 2 lb.
-Bedroll 5 lb.
-Flint and steel 0 lbs
-Rope, hempen (50 ft.) 10 lb.
-Rations, trail (10 days) 10 lb.
-Waterskin 4 lb.
Pouch, belt (empty) 1/2 lb.
-Sunrods (2) 2 lb.
Gold:
XP: 0/1000
_______________________________________
Background and Notes
Description
XXXXX
Background
XXXXX
Notes
XXXX[/sblock]
Sblocked for size. Template file uploaded.
[sblock=Template]Name
Alignment Race Class Level
Init: XX ; Vision: XXXXXXX; Perception: XX
Languages: XXXX, XXXX
______________________________________
Defences: AC XX; Fort XX; Ref XX; Will XX
Hit Points: XX
Bloodied: XX
Healing Surge: XX
Surges/Day: XX
_______________________________________
Speed: XX




_______________________________________
At-Will Powers
Power
Type, Special
Action Type
Target: XXX
Special: XXX (If needed)
Attack: XXX (If needed)
Hit: XXX (If needed)
Miss: XXX (If needed)
Effect: XXX (If needed)
_______________________________________
Encounter Powers
Power
Type, Special
Action Type
Target: XXX
Special: XXX (If needed)
Attack: XXX (If needed)
Hit: XXX (If needed)
Miss: XXX (If needed)
Effect: XXX (If needed)
_______________________________________
Daily Powers
Power
Type, Special
Action Type
Target: XXX
Special: XXX (If needed)
Attack: XXX (If needed)
Hit: XXX (If needed)
Miss: XXX (If needed)
Effect: XXX (If needed)
_______________________________________
Class Features
Armor Proficiencies: XXX
Weapon Proficiencies: XXX
Bonus to Defense: XX
Ability
Description
Ability
Description
Power (Color as type)
See Power Notes
Racial Traits
Skill Bonuses: XXX
Ability
Description
Ability
Description
Power (Color as type)
See Power Notes
Feats:
Feat Notes/effects
_______________________________________
Str: XX (XX)
Dex: XX (XX)
Con: XX (XX)
Int: XX (XX)
Wis: XX (XX)
Cha: XX (XX)
Trained Skills:
Skill (Atrb) XX, Skill (Atrb) XX, Skill (Atrb) XX, Skill (Atrb) XX,
UnTrained Skills: (For skills you have modifiers to for quick reference)
Skill (Atrb) XX, Skill (Atrb) XX,
XX Armor Check Penalty when appropriate
_______________________________________
Gear and Gold
Melee Weapon, Prof, DMG, Type, Note(s), XX lb., XX gold
Ranged Weapon, Prof, DMG, R Range, Type, Note(s), XX lb., XX gold
Armor, Bonus, XX Check, XX Speed, XX lb., XX gold
Item, XX lb., XX gold
Item, XX lb., XX gold
Item, XX lb., XX gold
Item, XX lb., XX gold
Gold:
XP: 0 / Needed for next level
_______________________________________
Background and Notes
Description
XXXXX
Background
XXXXX
Notes
XXXX[/sblock]
[sblock=Sample]Torgar Greyscale
Good Dragonborn Warlord 1
Init: +2 ; Vision: Normal; Perception: +0
Languages: Common, Draconic
_______________________________________
Defences: AC 16; Fort 15; Ref 11; Will 14
Hit Points: 24
Bloodied: 24
Healing Surge: 7
Surges/Day: 8
_______________________________________
Speed: 6




_______________________________________
At-Will Powers
Furious Smash
Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attackagainst the target. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost
Wolf Pack Tactics
Step by step, you and your friends surround the enemy.
Martial,Weapon
Standard Action Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either
you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
_______________________________________
Encounter Powers
Dragon Breath
Acid
Minor Action, Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex (+6)
Hit: 1d6 + Con Mod (1).
Inspiring Word
Martial, Healing
Special: twice per encounter, but only once per round.
Minor Action Close burst 5
Target: You or one ally in burst
Effect: Target spends a healing surge and regains an extra 1d6 hit points.
Guarding Attack
Martial, Weapon
Standard Action Melee weapon
Target: 1 creature
Attack: Str vs. AC (Per Weapon)
Hit: 2[W] + Str mod (4). Til end of your next turn, one ally next to you or the target gains 1 + Char mod (2) power bonus to AC against target’s attacks.
_______________________________________
Daily Powers
Bastion of Defense
Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC (Per Weapon)
Hit: 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain temporary HP equal to 5 + your Charisma modifier.
_______________________________________
Class Features
Armor Proficiencies: Cloth, leather, hide, chainmail, light shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Combat Leader
You and allies within 10 squares who can see and hear you gain a +2 power bonus to init.
Inspiring Presence
If an ally who can see you spends an AP to take an extra action, they also regain one-half your level + your Cha mod hp (3).
Inspiring Word
See Per Encounter Powers
Racial Traits
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury
+1 racial bonus to attack rolls when bloodied
Draconic Heritage
Healing surge is one-quarter of max HP + your Con mod (+1).
Dragon Breath
See Encounter Powers
Feats:
Weapon Focus Spear (+1 to damage with spear weapons)
_______________________________________
Str: 18 (+4)
Dex: 10 (+0)
Con: 12 (+1)
Int: 13 (+1)
Wis: 11 (+0)
Cha: 16 (+3)
Trained Skills:
Athletics (Str) +9, Diplomacy (Cha) +8, History (Int) +9, Intimidate (Cha) +10
-1 Armor Check Penalty when appropriate
_______________________________________
Gear and Gold
Longspear, +2, 1d10, spear, polearm, Reach, 9 lb., 10 gold
Javelin (4), +2, 1d6, R 10/20, spear, Heavy Thrown 2 lb. x 4x, 5 gold x 4
Sling, +2, 1d6, R 10/20, Sling, Load Free, 0 lb., 1 gold
Chainmail, +6, -1 Check, -1 Speed 40 lb., 40 gold
Sling Bullets (20), 5 lb., 1 gold
Standard Adventurer's Kit, 15 gold
Backpack (empty) 2 lb.
-Bedroll 5 lb.
-Flint and steel 0 lbs
-Rope, hempen (50 ft.) 10 lb.
-Rations, trail (10 days) 10 lb.
-Waterskin 4 lb.
Pouch, belt (empty) 1/2 lb.
-Sunrods (2) 2 lb.
Gold:
XP: 0/1000
_______________________________________
Background and Notes
Description
XXXXX
Background
XXXXX
Notes
XXXX[/sblock]
Sblocked for size. Template file uploaded.