RandomUsernamehmimo71
Explorer
For reasons I'd rather not get into, I'm going to have to be ending a campaign that I've been running.. I know it's a bit childish, but I'd like to take the opportunity to see how far I can push things, before the players will just get up from the table.
We're all good friends, and we've been through worse, and they expect a bit of mischievousness out of me, so I think I'm safe, but I could use suggestions on how to do it.
What I've come up with so far, in 10 easy steps-
1. Deck of Many things
2. A plethora of minstrels to sing their deeds
3. Metrosexual Dragons
4. Fatal BBEG heart attack just before climax.
5. Repetitive Time Travel- Replay the same encounter multiple times.
6. Insisting on using contemporary references; Darth Paladin.
7. Invasion of Fey rock bands into the cities
8. Feindish Spectral half-Celestrial half-dragon half-troll feral dolphin pirates
9. "No, This BBEG is the Nephew of the Son of the first BBEG. He just LOOKS identical"
10. Insisting of roll-playing out the 200-strong combined forces Succubi and Nymph attack.
Any other suggestions?
We're all good friends, and we've been through worse, and they expect a bit of mischievousness out of me, so I think I'm safe, but I could use suggestions on how to do it.
What I've come up with so far, in 10 easy steps-
1. Deck of Many things
2. A plethora of minstrels to sing their deeds
3. Metrosexual Dragons
4. Fatal BBEG heart attack just before climax.
5. Repetitive Time Travel- Replay the same encounter multiple times.
6. Insisting on using contemporary references; Darth Paladin.
7. Invasion of Fey rock bands into the cities
8. Feindish Spectral half-Celestrial half-dragon half-troll feral dolphin pirates
9. "No, This BBEG is the Nephew of the Son of the first BBEG. He just LOOKS identical"
10. Insisting of roll-playing out the 200-strong combined forces Succubi and Nymph attack.
Any other suggestions?