frankthedm
First Post
1. Have players sit in order of initiative bonus & either add 10 to their bonus or make one roll for the group. The players then act in that order.
2. Encourage players to decide what they will do before their turns come up. They are supposed to be 6 second rounds.
3. Look it up before you turn comes up.
http://www.enworld.org/forum/general-rpg-discussion/206919-handling-large-group.html
http://www.enworld.org/forum/d-d-4t...-up-game-d-d-4th-edition-slowing-me-down.html
http://www.enworld.org/forum/general-rpg-discussion/223062-my-group-too-big.html
EDIT: How many Copies of the PHB does the group have? Players should not be passing the book and flipping to their classes on each player's turn. if this is happening, go make some photocopies before the next sesion.
2. Encourage players to decide what they will do before their turns come up. They are supposed to be 6 second rounds.
3. Look it up before you turn comes up.
http://www.enworld.org/forum/general-rpg-discussion/206919-handling-large-group.html
http://www.enworld.org/forum/d-d-4t...-up-game-d-d-4th-edition-slowing-me-down.html
http://www.enworld.org/forum/general-rpg-discussion/223062-my-group-too-big.html
EDIT: How many Copies of the PHB does the group have? Players should not be passing the book and flipping to their classes on each player's turn. if this is happening, go make some photocopies before the next sesion.
Last edited: