Sounds like the Brute, which did get a damage bonus, but didn't do away with Extra Attack.I would like to see a feature that replaces extra attacks with an attack that just does more damage. I feel like a fighter subclass may even have something like this, but it might have been a UA.
Could be. Now I would love to the Brute + replacing extra attack with extra damage. That would be scarySounds like the Brute, which did get a damage bonus, but didn't do away with Extra Attack.
If you wanted to do away with rolling extra attacks, each extra attack could instead add +1[W] damage, which would bring down the average DPR, because you're not multiplying bonuses. But, to bring it back up, do bonus damage on a miss... or, no, auto-damage, maybe? STR mod auto damage per extra attack?
Another option would be to replace Action Surge with a power boosting feature instead of a # of actions boosting feature.You could always just double ability score bonus and add extra weapon dice.
So at level 5 you might do Strength*2 + 4D6 with a greatsword. The two big disadvantages would be that everything hinges on one rol (but would even out so maybe not an issue) and overkill. I'd probably look at dealing with the overkill by stealing the cleave mechanic from Greatweapon Master (but probably make the additional attack only do regular damage, not double).
Like the Slayer's Power Attack, sure.Another option would be to replace Action Surge with a power boosting feature instead of a # of actions boosting feature.
I'm not sure what you mean exactly?Another option would be to replace Action Surge with a power boosting feature instead of a # of actions boosting feature.
You could always just double ability score bonus and add extra weapon dice.
So at level 5 you might do Strength*2 + 4D6 with a greatsword. The two big disadvantages would be that everything hinges on one rol (but would even out so maybe not an issue) and overkill. I'd probably look at dealing with the overkill by stealing the cleave mechanic from Greatweapon Master (but probably make the additional attack only do regular damage, not double).
Typically. OTOH, your Opportunity Attacks and the like are hitting harder.Doubling the damage dice makes the most since, but then you are lagging behind.
I use a similar rule for minions - but I'd forgotten that was in the DMG.The DMG has a rules that would play nice with a single, more powerful attack.
Cleaving Through Creatures
When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.